Europa Universalis V

Europa Universalis V

379 个评价
Better Road Builder
12
8
3
5
4
2
2
5
4
2
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.403 MB
11 月 14 日 上午 10:50
11 月 18 日 下午 10:02
12 项改动说明 ( 查看 )

订阅以下载
Better Road Builder

描述
Achievement compatible and save safe

This mod changes the color and thickness of the roads and adds rivers in both the Roads and Road Builder map modes. It should now be much easier to see and plan road connections and bridges.

引用自 edrino
If anyone is having trouble getting the colored roads and rivers to show up make sure in Settings -> Map -> Flat Map Mode is set to anything besides Never

Customization
Both Roads and Rivers can be added to any map mode as long as Flat Map is being used. By default, I want the mod to only affect the Roads and Road Builder map modes, but I have included instructions on how to easily modify the settings to fit your needs. Please let me know if the instructions aren't clear enough.

These files are located here:
  • steamapps\workshop\content\3450310\3605677866\in_game\gfx\map\map_modes\map_modes.txt (Add to map modes)
  • steamapps\workshop\content\3450310\3605677866\main_menu\gfx\FX\river_surface.shader (Modify river flow/color)
  • steamapps\workshop\content\3450310\3605677866\main_menu\gfx\FX\road_mulpass.shader (Modify road segment color)

Notes
  • Any changes made to these files will only take effect the next time the game is launched. It's safe to edit them while the game is running, but neither loading a save, nor returning to the main menu will do anything.
  • The only way I was able to find for the mod to work at all is to modify one of the gradient parameters and have a sentinel look for the specific value. It works fine with the Road and Road Builder map modes because each location is colored independently, it becomes an issue with maps like Political where a small change can have a more noticeable impact. I have tried to find the parameter with the least visual impact and used relatively low values, but there will be an impact on some maps if you choose to add roads and/or rivers to them. Unfortunately I cannot think of a better way to make it work.
  • I am going to leave things as they are for now, I think the visual impact is minimal, but for the time being this is a limitation of the engine that I can't figure out how to get around. If anyone has any suggestions, I am all ears.

Change Log
v1.2.2
  • Found and, hopefully, fixed an issue with location colors not showing. I had to once again change the parameter and value used. When changing the parameter for the previous update I failed to notice the removal of location colors, likely due to being exhausted. Apologies to anyone that already changed their files to suit their preference. I'm hoping this will be the last update needed until a patch breaks it.
v1.2
  • Rivers now have a flow gradient to indicate the direction the river is flowing. (It looks fine to me, but please let me know if tweaks need to be made to color, spacing, or speed, to make it easier to read)
  • Can now assign roads, rivers, or roads and rivers to any map mode, as long as it has Flat Map enabled, it should work. I also only tested it with two additional map modes, please let me know if any of them aren't working properly. The mod does not currently work with the 3D terrain map, but I am thinking of ways that could work.
I am pretty much satisfied with the mod in its current state, but I am open to ideas on how to improve it. I kind of want to modify the tactical map mode next so it isn't entirely useless, but that likely won't be for a while if I do.
72 条留言
Creme1 12 月 7 日 下午 11:29 
2 is when zooming in/out it'll flash the rivers/roads from the map mode briefly between zoom 'ticks' (as in individual rotations of the mousewheel) then go back to normal. Specifically, when zooming out, there's the tick where you no longer see Fog of War (as in all the map is lit up the same, as opposed to areas where you don't have vision being dark), next tick out it will flash rivers, next tick out it'll flash roads, next tick out is when you can no longer see the circles for buildings that are being constructed in locations. On zooming in is the same in reverse, so get to the tick where building queues show up, next tick in roads will flash, next tick in rivers will flash, next tick in areas without vision are again darkened by fog of war. This is with Vulkan and 3d terrain turned off, changing the flat map mode setting does NOT seem to affect it at all. I also have not messed with the mod at all
Creme1 12 月 7 日 下午 11:29 
Hey, Love this mod! Big thank you. 2 specific bugs I've had:

1 is the same issue with the market map mode as Lightmgl. When clicking on a market, instead of the trade range map mode showing up, it'll show this weird blank map mode and be kind of bricked, like to see markets again you have to click on the map which will deselect the market and then it goes back to normal market map mode.
nudu 12 月 6 日 下午 2:43 
What does colors mean?
Lightmgl 12 月 5 日 下午 9:27 
Something with the Trade Range mapmode gets messed up in 1.10, it goes all wonky when you click on a Market and would normally go to that Mapmode.

Best mod out there!
SilentTrack 12 月 5 日 下午 4:32 
Paradox needs to hire good ppl like this, for their own good.
GDI_JeffL  [作者] 12 月 5 日 上午 11:03 
Thank you for the heads up
GDI_JeffL  [作者] 12 月 5 日 上午 11:02 
I will try to check out the 1.0.10 beta before it goes live
MosulVet 12 月 5 日 上午 12:19 
Actually, I'm not sure it's your bug. It looks like 1.0.10 might not be drawing roads correctly.
MosulVet 12 月 5 日 上午 12:13 
Might need an update for 1.0.10; the road maps aren't showing consistently.
D A V I N A 12 月 4 日 上午 11:01 
1.0.10 not working