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Medieval Kingdoms: the Mongols
   
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Mod, 1.6
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1.219 MB
2 nov. à 8h27
2 nov. à 8h33
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Medieval Kingdoms: the Mongols

Description
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world? I certainly did — and the Medieval Kingdoms series is the result of that pursuit. In this series, my goal is to represent medieval kingdoms and empires as historically accurate as possible.

Medieval Kingdoms:the Mongols is a new faction mod inspired by the the Mongols factions from Medieval II: Total War and by historical Medieval Eurasian Steppe. In this mod, you will find new unit types, unique cultures, custom religions, and new items — all designed and illustrated based on authentic medieval depictions.

Initially, I planned this series as a submod for Medieval Overhaul. However, I realized that some players might prefer adding these mods into their general playthroughs, so I optimized it to remove the dependency on Medieval Overhaul. For the best possible medieval experience, I still recommend using it alongside Medieval Overhaul, Tabula Rasa (required for custom religion icons), and GiddyUp (required for cavalry units).

I’m a very inexperienced developer, and this is my first mod. Although I’ve tested it through many hours of gameplay, I’m sure there may still be bugs. I’d really appreciate it if you could share your suggestions for this and future projects, as well as any issues you encounter during your own playthrough.

If you enjoy this mod and want to support me, you can donate via Patreon link below. I’d be truly happy if the RimWorld community enjoys my work and supports the project. I’m completely open to your ideas and suggestions. Lastly, I know some units like Landsknetchs are 16th 17th century units and in fact not medieval. I preferred adding these units rather than adding generic European units.

I hope you like it — have fun!

Lastly many thanks to the Tasty Armory developer Serina for great textures and Watch_Dogs for teaching me how to make custom settlements!

You can support my work via Patreon:
[www.patreon.com]

[discord.gg]



Other Medieval Kingdoms Mods:









Suggested mods:
-Medieval Overhaul (for general medieval experience and addition of pelts)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3219596926
-Tabula Rasa (for custom religious icons)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1660622094
-GiddyUp (for cavalry units)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3246108162
-Rimedieval
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2516523040

22 commentaires
Athelas  [créateur] 7 déc. à 11h48 
I suggest you guys to resubscribe if you wish to start a new campaign and delete the Ludeon Studios file in your AppData (I recently realized that if you do not delete those files, some item values are stuck with the old versions of the mod).

I hope every one of you have great fun!
Athelas  [créateur] 7 déc. à 11h47 
Hi everyone,
After playing my mods side by side with Medieval Overhaul, I realized the biggest problem is inconsistent armor values of both new items and Tasty Armory stuff. If you played Tasty Armory with Medieval Overhaul before, you probably realized that Tasty Armory stuff is much more powerful even in the same type of armor. For instance Greathelm has 1.01 armor multiplier in Tasty Armory while it has only 0.65 in Medieval Overhaul. To fix those inconcistencies I started to work on a patch where I patched every Tasty Armory item to match with their Medieval Overhaul counterparts. I took my own initative in case of unique items and making them balanced as much as possible. The patch is integrated into Medieval Kingdoms: Core and the items added in the Turks, Byzantine Empire, Poland, and Iberia are patched too (in their own mods; so, resubscribe them too).
Silly Gamer Person 7 déc. à 1h14 
maybe even the Ming
Silly Gamer Person 7 déc. à 1h14 
heck even the Rus'
Silly Gamer Person 7 déc. à 1h14 
All fun and games until the Italy drop is released
Athelas  [créateur] 4 déc. à 6h27 
@Wuppi
I never tried it but probably it won't work since I developed it in 1.6.
@Shogun
These days I am very busy but in the future a Japan mod is planned.
Wuppi 4 déc. à 1h50 
Thanks for the mod, quick question is it working on 1.5 or only 1.6
死Shogun剣 10 nov. à 6h59 
Any chance for japanese or china faction?
Kastras 9 nov. à 10h09 
Fair enough, it's not everyones favorite playstyle. Thanks for the Info.
Life Lover (ざざ) 7 nov. à 1h10 
Iz thad mongorians?