Left 4 Dead 2

Left 4 Dead 2

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Right Hand Baseball Bat Animation Patch
   
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Game Content: Weapons, Models
Weapons: Melee
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2.789 MB
1 nov @ 0:45
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Right Hand Baseball Bat Animation Patch

I 1 samling av Inco
Right Hand Melee Attachment Patches
9 artiklar
Beskrivning
Patches all baseball bat related animations to allow custom models to attach to the right hand without visual discrepancies.

Uses xdReanimsBase and occupies slot 13 for each survivor.

Please note this does NOT attach the baseball bat to the right hand, it only modifies the relevant animations to ensure visual consistency. To attach the baseball bat to the right hand, additional modification must be made to the model to use the appropriate bone.

The default baseball bat model with this modification is available as a separate addon, Right Hand Baseball Bat Model Patch. Custom models that do not include this modification will remain attached to the left hand.
4 kommentarer
Inco  [skapare] 7 timmar sedan 
Sort of. The fire axe animations have very obvious flaws that needed correcting to get it to look consistent regardless of what hand the weapon is held in.

Flaws in the bat animations are a lot less obvious since the katana and golf club use them and are attached to the right hand, and as you mentioned, they look fine for the most part. But there are still some animations - most notably shoving and swinging - that do not look correct unless patched, most likely due to the katana using its own unique swinging animation.

So you could perhaps get away with not patching the animations, if you can ignore the more subtle issues with some of the animations. But I wanted to ensure all the animations looked as consistent as possible, so I patched all of them.
R󠀡F 14 timmar sedan 
Is not possible to make Bat models work similarly to Katana/Golfclub then? Since those were right handed and didnt seem to have issues with the original anims, so animation patching wouldnt be needed right?
Inco  [skapare] 1 nov @ 7:57 
The katana and golf club being affected by this addon is unavoidable, I'm afraid. They are indeed attached to the right hand by default, but since they are programmed to use golf club animations it means that their models will be slightly misplaced. I will probably upload patched models for these weapons to provide better orientation.
R󠀡F 1 nov @ 7:11 
But aren't Katana/Golfclub already right handed? They seemed just fine with vanilla anim..