Left 4 Dead 2

Left 4 Dead 2

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CRAZY JOCKEYS! - The Ghost Jockeys
   
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19.057 MB
10 月 27 日 下午 3:45
10 月 27 日 下午 4:21
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CRAZY JOCKEYS! - The Ghost Jockeys

描述
"In the fog of the apocalypse, they laugh. When the glow fades, the terror begins. Welcome to the nightmare where jockeys rule and survival means seeing the unseen."


Overview
Welcome to the nightmare where Jockeys rule and survival means seeing the unseen. This comprehensive overhaul transforms Left 4 Dead 2's most mischievous infected into an army of spectral hunters that will challenge everything you know about survival.

Core Gameplay Revolution: All Jockeys are now invisible except for their distinctive glow colors, becoming completely undetectable when near survivors. They only reveal themselves when stunned or when using their special abilities.



Campaign & Coop Modes
  • Progressive Difficulty - Jockey variants scale with campaign progress
  • Advanced Stealth System - Traditional Jockey behavior replaced with spectral hunting
  • Ghost Preview System - Know what's hunting you before it spawns

Difficulty
Health
Speed
Visibility Range
Easy
75%
80%
5 mts (3.3 ft)
Normal
100%
100%
7.5 mts (24.6 ft)
Hard
130%
120%
10 mts (32.8 ft)
Expert
160%
140%
12.5 mts (8.2 ft)

Versus & Survival Modes
  • Balanced Multipliers - Health ×1.2, Speed ×0.7, Damage ×1.6
  • Competitive Visibility - 9 mts (29.5 ft) glow distance for fair play
  • Team Coordination Required - Work together to reveal invisible threats

Mutations

Jockey Storm (Coop)
"When the sky darkens and the rain falls, the Jockeys emerge from the storm...

  • Dynamic Weather System - Rain, fog, and darkness affect visibility
  • Storm Phases - Periods of intense Jockey spawning with modified AI
  • Double Jump Offering - Wizard Jockey grants mobility at a health cost (80 max health)
  • Atmospheric Overhaul - Modified lighting and sound design

Difficulty
Jockey Limit
Storm Frequency
Storm Duration
Easy
5
100-160s
20-40s
Normal
6
90-160s
20-55s
Hard
8
80-140s
30-60s
Expert
10
70-140s
40-75s

Jockey Storm VS (Versus)
"Two teams, one storm, endless Jockeys..."

  • Team-Based Storm Effects - Different intensities per team
  • Competitive Variant Balance - Optimized for player vs player
  • Storm Horde Events - Timed mass spawns during weather events
  • Strategic Visibility - Use storm phases to your advantage

Only Jockeys Mutation
"When the Director sends only Jockeys, every shadow hides a rider..."

  • Pure Jockey Gameplay - All special infected converted to Jockeys
  • Enhanced Director AI - Intelligent variant selection based on situation
  • Common Infected Hordes - 40 common infected limit with 40 mega mob size
  • Balanced for Intensity - 5 Jockey limit with 6 maximum specials

Jockey Variants
"Thirteen shades of terror, each with a unique glow and deadly specialty."

  • Bunny Jockey (Aqua) - Makes the victim jump uncontrollably.
  • Sonic Jockey (Blue) - Extreme speed, but low health when mounted.
  • Boomer Jockey (Dark Green) - Covers the victim in Boomer bile.
  • Acid Jockey (Yellow Green) - Creates acid puddles while riding.
  • Sneaky Jockey (Black) - Teleports victim to an instant-kill "backrooms" location.
  • Propane Jockey (Orange) - Explodes on death.
  • Ender-Jockey (Magenta) - Teleports victim back to the start.
  • Rocket Jockey (Red) - Rocket launch sequence ending in a high explosion.
  • Killer Jockey (Gray) - Victim dies instantly if incapacitated.
  • Flicker Jockey (Violet) - Glow alternates on/off from afar.
  • Inverted Jockey (Yellow) - Glow is only visible up close.
  • Stealer Jockey (Cyan) - Progressively disarms the victim.
  • Tank Jockey (Orange) - Always visible. High health, powerful punches, DISABLES ALL SHOVES

Note: The "Default" Jockey variant exists only as code foundation and never spawns. The "Wizard Jockey" is purely fictional for double jump lore.

Technical Features

  • Advanced Glow System - RGB color customization with dynamic visibility
  • Proximity Stealth - Complete invisibility near survivors, revealed when stunned
  • Ghost Variant Preview - See your upcoming Jockey type during spawn phase
  • Cross-Mode Compatibility - Works in Campaign, Versus, Survival, Scavenge, and Realism
  • Performance Optimized - Efficient thinker system with comprehensive precaching
  • Health Retention Options - Configurable respawn health mechanics

Important Notes

  • This addon completely changes Jockey gameplay mechanics across all modes
  • Tank Jockey disables shoves for ALL survivors when active
  • Versus mode includes special balancing and lifespan limits
  • Storm mutations feature exclusive weather and spawning systems
  • Regular updates based on community feedback and balance testing


"In the darkness between the raindrops, in the silence between heartbeats, they're waiting. Can you see the glow before it's too late?"





⚙️ CREDITS & TECHNICAL NOTES
  • Addon Creator: Corøna
  • Storm Mutation Base: Originally created by ChamoChimi you can check his work here .
  • Double Jump Script Base: Originally created by Respire you can check his work here .
  • Ghost Variant System: Players can see which Jockey they will spawn as before leaving ghost mode.
  • The Wizard Jockey is a fictional entity for the Double Jump offer and does not appear as a physical variant.
3 条留言
Kали 17 小时以前 
okay
Corønita  [作者] 17 小时以前 
@Kали you need to decompile the addon for that: download authoring tools and open the addon file with vpk.exe (Left 4 dead 2/bin/vpk.exe); in the addon folder \scripts\vscripts\crazyjockeys.nut has the entire logic, damage and probabilities tables for each mode :death:
Kали 23 小时以前 
does it have a config file