RimWorld

RimWorld

53 ratings
FIP - Donaustahl
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Mod, 1.6
File Size
Posted
Updated
749.974 KB
Oct 23 @ 10:11am
Nov 15 @ 7:37am
5 Change Notes ( view )

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FIP - Donaustahl

Description
Fallout Immersion Project – Donaustahl
“Just as Donaustahl manufactured ammunition for your standard 9mm sidearm to help you survive the Fallout, this mod supplies the essential tools for other FIP modules.”

[ko-fi.com]

[Open Beta] This mod is under active development — updates and patches may drop anytime.
Your feedback directly shapes development!

“Make it work first, then make it good later.” — FIP directive

Features
  • New Cultures!
  • New Factions!
  • New Names!
  • New Places!
  • Faction Makeover

Future Development
  • Working hard on getting the Name Maker to work properly so it actually uses the mentioned "New Names!"
  • Adding a Mod Option to toggle off all non-immersive factions and other stuff instead of simply removing them for everybody (I heard you people!) Some stuff will however stay reworked, so if you are mad the Sanguophages are now named Wendigos, well, that's unfortunate, son.

Requirements
  • No DLCs required – Base RimWorld compatible.

Fallout Immersion Project Modules

Art & Assets
  • Professional artwork is planned — if you’d like to help upgrade visuals, consider supporting the project below.

Support the Project
Texture commissions cost real-world caps.
If you enjoy the series and want to help expand it, you can contribute here:

[ko-fi.com]
Popular Discussions View All (1)
0
Nov 22 @ 9:55am
FIP общее (баги)
VelиkыЙХoXоL
13 Comments
CUP OF CYANIDE Nov 16 @ 11:48am 
i started a new play through after posting my last comment. so far i'm really liking it. the only issue i've come across in game relates to the vampires and their quests. the first was they asked to hold a meeting at my colony, which i accepted. they never showed and no reward given. the 2nd the quest was written more like an error log, with no rewards listed and no option to accept it either. no real impact on game play. this was prior to your Nov. 15th patch.
Bavarian Barbarian  [author] Nov 15 @ 7:49am 
Just uploaded a bunch of small fixes for all four released FIP mods, so if you don't have the optional DLCs installed you shouldn't get any more errors now (They did't do any harm, you just got a wall of red text saying it couldn't update something that doesn't exist without the DLC.) I am still working on providing more screenshots and descriptions but I can't find the time right now. But I am on it.
Bavarian Barbarian  [author] Nov 14 @ 6:52am 
For the people wondering about the lack of descriptions so far here is why:

A) It's still a playable WIP but it's not finished. I rushed to release them all in a playable state so you can test and suggest what you liked and didn't like before I went off to a small break.

B) I am still mainly waiting for textures I myself, but don't worry they are still in production, there just were some private delays. But unlike my RobCo mod which already has all base textures I don't know what I should actually show here. For example without the Super Mutant textures I could only show you a green skinned pawn, not very spectacular :)

C) I don't want to pressure anyone into supporting a dubious WIP, but the Kofi exists due to the already existing RobCo mod. And yea textures are my personal bottleneck, I can't make them, I can't influence how quick they get made. All I can give you are hundreds of hours that went into these mods so far
CUP OF CYANIDE Nov 12 @ 7:52am 
I just installed this mod with its other components. and i got dozens of errors thrown up. Example, [FIP - Donaustahl] Patch operation Verse.PatchOperationReplace(Defs/FactionDef[defName="Entities"]/pawnSingular) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3592202124\Patches\Factions\Donaustahl_EntitiesPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)

It seems like these errors might only be referring to faction names? Im not sure if they can largely be ignored or if this is a real issue.
Elsy Nov 6 @ 7:22am 
For the ncr! Mr house is a chump :P
This_Guy Nov 5 @ 9:09am 
it would be nice of you were to show off some images of the mod like how many other mods do.
PrinceAngelo Nov 5 @ 2:19am 
Expecting support and donations while providing the most ambiguous information possible about the project is... something
Zoto Nov 4 @ 6:24am 
Yeah prioritizing donation info but having zero details on what the mod actually contains is wacky
Ravense Nov 3 @ 8:33pm 
you add your ko-fi but no pictures of the mod? or a list of the changes? lmao
Albedo~ Nov 3 @ 8:05am 
can we get images of all that was added or the changes and so on?