Tabletop Simulator

Tabletop Simulator

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Bolt Action Scripted Play Table
   
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1.541 MB
10 月 17 日 下午 5:58
10 月 21 日 下午 7:58
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Bolt Action Scripted Play Table

在 Apacchii 的 1 个合集中
Bolt Action - Scripted & High Quality
17 件物品
描述
I recently learned about and started getting into Bolt Action, and since there was no scripted table for Bolt Action - that i was aware of - i decided to take matters into my own hands.

I've been using this table privately for a while and just now decided to upload it for everyone to use.

The table aims to make your games quicker by automating some time comsuming stuff like dice and pin handling and temporary Unit or Order Dice highlighting for those forgotten or hidden/harder to see Units.Not really sure if anyone actually plays Bolt Action around here but if anyone does, please enjoy!

- READ THE NOTEBOOK IN-GAME -

Table Features:
- A hotkey to draw Order Dice to the player's cursor or to a Dice Base that can be moved around;
- A hotkey for storing of all the Order Dice on the map area back into the bag;
- Unit and Order Dice highlighting;
- The ability to keep Ambush or Down dice on the table between turns by right clicking on the Order Dice;
- A hotkey to draw Pins to the player's cursor, useful to quickly apply pins to your units;
- The ability to right click Pins to put them back on the bag;
- A tool that finds the center of the map for easier Deployment Zone measuring.
- A tool that can be used to confine bigger maps down a regular 6x4 table.

NOTES:
- I recommend lowering the time for object hover tooltips to appear (on the bottom of "Misc. Settings") to at least 0.3s for smoother and faster play.
- As read under [Scripting Action 5] in the Notebook, armies should be made with all units having an (I), (R) or (V) representing the unit's veterancy in their names, this not only helps with game fluidity, but also enables model highlighting which helps a lot with finding hidden or forgotten units.
- I also heavily recommend you use the provided Order Dice on the table, as these are scripted and have better functions compared to other regular order dice, these can be recoloured if you want to.

Some random pre-made armies made by me can be found here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3589508460
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6 条留言
Apacchii  [作者] 10 月 22 日 上午 10:39 
I can try, but the biggest problem is actually finding assets to build with. I could make my own as i used to 3d model in the past but it'd take very long and a lot of work, and i don't think i'd be able to do that.
A Certain Pole 10 月 21 日 下午 11:40 
If you do, I’d very much request a Pacific map, since there are practically none that work these days!
Apacchii  [作者] 10 月 21 日 下午 9:53 
And since there aren't that many maps nowadays i've also been working on a couple normal sized ones. Might upload one soon!
Apacchii  [作者] 10 月 21 日 下午 9:46 
Ye the dice drawing can be fixed, just haven't gotten atound to it because it's not really that much of an issue, they still pop up after reaching your cursor.

I use dice for pins cause it's way more practical and easier to keep track of, they also dont occupy as much space on the board, but ye, it's just preference.
If you wish you can empty out the pins bag and place your own tokens inside, copy the script from a die and paste it on your token, it should work perfectly fine.
A Certain Pole 10 月 21 日 下午 9:37 
Much needed! You are doing incredible work here. Also, good taste in maps (then again, they are practically the only ones that work these days...) Only issue I have noticed is that dice that are drawn (pins & order dice) both get moved partially inside of whatever surface the cursor/base is on. Is there any way to fix this?

Also, for pins, is your use of the dice vs original markers just preference?
Blizzard_Z 10 月 18 日 下午 10:16 
For anyone that would like to play a game on TTS https://discord.gg/zst6SP8hnd