Left 4 Dead 2

Left 4 Dead 2

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[V-Script] Bloody Guns And Items Framework
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12 Eki @ 19:40
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[V-Script] Bloody Guns And Items Framework

Açıklama
You can find the vanilla textures with support for this mod here.

Allows all guns and items, except the chainsaw, to get covered in blood. HEAVILY based on Bloody Chainsaw Framework. If you want the chainsaw to also get covered in blood, go download that mod.

Any time you do damage to/take damage from the infected, AND are at least 200 HU close to them, the blood texture will get more visible. Max range can be changed in the settings.

This mod doesn't do anything by itself
To actually make items support this mod, you need to add the following to that item's material:

"$detail" "models/infected/hunter/hunter_01_detail.vtf" "$detailscale" "1.75" "$detailblendfactor" .001 "$detailblendmode" 0 "$detailAmount" "0" "Proxies" { "BloodyHands" { "resultVar" "$detailAmount" } "Equals" { "srcVar1" "$detailAmount" "resultVar" "$detailblendfactor" } }

What does this work with?
It should work with reskins, reanimations and custom models as long as those mods don't edit the materials for the gun.

Settings can be changed in ems/bloody_guns_framework/Settings.cfg

Known issues:
- Blood sometiemes applies to a completely unrelated player
- Fire damage sometimes prints errors in the console
Popüler Tartışmalar Tümünü Görüntüle (1)
1
21 Eki @ 11:14
c
Zamin?
111 Yorum
drippin jimmy 21 saat önce 
what vmt file do I even add the code lines to?? the master pak.dir doesn't let me change the materials. how tf does this work
El Pablo | ʞuƎ 28 Kas @ 18:36 
:steambored:
Conde Anatolius 28 Kas @ 14:49 
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Mehmet 26 Kas @ 8:39 
XAXAXAXAXAXAXAXAXAXAXAXAXAXAXAXAXXAXAXAXAXAXAXAXA
PE_Yosh 25 Kas @ 16:07 
Hi, could you make it so this weapon doesn't have that modification that alters the magazine and ammunition? Also, if you can adapt it for the AK47, please. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3392079189
HazyAPI 22 Kas @ 9:33 
Only items in first-person view or dropped items have a blood effect; items held in third-person view do not show a blood effect.
Enzo the Catto 20 Kas @ 4:13 
"$detail" "models/infected/hunter/hunter_01_detail.vtf"

"$detailscale" "1.75"
"$detailblendfactor" .001
"$detailblendmode" 0
"$detailAmount" "0"

"Proxies"
{
"BloodyHands"
{
"resultVar" "$detailAmount"
}

"Equals"
{
"srcVar1" "$detailAmount"
"resultVar" "$detailblendfactor"
}
}

where I need to put this line in the file?
WIPI 16 Kas @ 0:58 
топ:steamthumbsup:
Pepsi 15 Kas @ 2:56 
likeee:steamthumbsup:
R̷obin G̳reen ♕ 13 Kas @ 8:05 
This is going into my favorites.
full bill voice-over for any fans:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3453754982