Left 4 Dead 2

Left 4 Dead 2

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[V-Script] Bloody Guns And Items Framework
   
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Game Content: Scripts
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5.378 KB
10 月 12 日 下午 7:40
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[V-Script] Bloody Guns And Items Framework

描述
Allows all guns and items, except the chainsaw, to get covered in blood. HEAVILY based on Bloody Chainsaw Framework. If you want the chainsaw to also get covered in blood, go download that mod.

Any time you do damage to/take damage from the infected, AND are at least 200 HU close to them, the blood texture will get more visible. Max range can be changed in the settings.

This mod doesn't do anything by itself
To actually make items support this mod, you need to add the following to that item's material:

"$detail" "models/infected/hunter/hunter_01_detail.vtf" "$detailscale" "1.75" "$detailblendfactor" .001 "$detailblendmode" 0 "$detailAmount" "0" "Proxies" { "BloodyHands" { "resultVar" "$detailAmount" } "Equals" { "srcVar1" "$detailAmount" "resultVar" "$detailblendfactor" } }

Vanilla textures here

Settings can be changed in ems/bloody_guns_framework/Settings.cfg
16 条留言
LittleBigSmoak 45 分钟以前 
Seconding galunga's idea, that sounds great
Galunga Gaming 1 小时以前 
could you do a vscript that allows enabling and disabling scoping/aiming with weapons of choice?

E.g: enabling scoping for the m16 (using a scope), and enabling aiming for the ak47 (you know how the sg552 zooms the camera? while also being able to disable the g1a1's scope entirely.

Could be very useful on packs/collections that change a lot of how weapons work.
Brigeezy123 3 小时以前 
finally, have been waiting for something like this for years lol
Kanchou 3 小时以前 
Does this work with reskins?
Oxxy (Real) 4 小时以前 
This is great, if it's alright it'll likely be a requirement for my future mods, I've been working on a set of weapons that would benefit greatly from this.
[T]raxex 4 小时以前 
where to insert the code?
i agree 8 小时以前 
extended firearms support would be very neat
NachosChipeados  [作者] 13 小时以前 
Oh, alright then
NachosChipeados  [作者] 14 小时以前 
From what i see, it's most like possible. I'll look into it later