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I appreciate that! I guess a manual submod is the way to go.
As for UEFC, idk. Same for any other big overhaul. You can maybe ask the creator of UEFC if he wants to implement the changes (or you can make a submod).
And when in doubt, just try it out. There are way to many mods out there for me to know about every single one.
Anyways, hope I could help.
I guess my real question is just overall UEFC compatibility, but that mod is massive, so I thought being more specific would help. I get that custom new units probably can't be covered, but what about the vanilla ones?
As for why the AI sends ships to the edge of the map and they get stuck there? Honestly i have no clue. My only guess is that this is a reoccurence of a rare bug from Empire Total War which could happen in land battles.
What you can try tho is to manually withdraw one of your ships right next to it - then your ship should be able to target the withdrawing one. This exploit also works in land battles btw.
Hope I could help!
So I'm fighting this giant naval battle and I have basically won....only I am inevitably going to lose.
All enemy ships are either surrendered or routing, but 3 of them are stuck routing on edges of the maps and aren't actually leaving the battlefeild, BUT THEY ARE UNTARGETABLE. Even bow kabayas right next to time will simply not fire at them.
So the battle will not end, but there is absolutely nothing I can't do to stop this 40 minutes timer from going all the way to 0 and me losing the battle I initiated.
5 full health bow kobayas and 3 trades ships against 3 bow kobayas without commander on either side? That sounds like a 50/50 odds and auto resolve ends in a loss.