Total War: WARHAMMER III

Total War: WARHAMMER III

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[Ui] BUILDER: 3 Row City & Cults
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2.062 MB
28 set, ore 18:14
9 dic, ore 18:26
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[Ui] BUILDER: 3 Row City & Cults

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Descrizione


This is a UI modification of settlement panel and the fullscreen building window, made to arrange the building slots in 3 rows. It does not add any extra slots on it's own - you need another mod that adds slots either to city or any kind of underworld expansion, including:
  • Major City
  • Minor City
  • Bastion / Fort / Gate
  • Chaos Cults
  • Dwarf Deeps
  • Empire Gardens of Morr
  • Lizardmen Sanctums
  • Skaven Under-Empire
  • Vampire Coast Pirate Coves
  • Changelling Parasitic / Symbiotic Cult
  • Tomb Kings Agemouk's Under-Pyramids


This mod datacores and contains necessary changes to 3 twui.xmls, resizing all required windows to fit 3 rows of slots:
  • building_browser.twui.xml
  • settlement_hostile_slots.twui.xml
  • settlement_panel.twui.xml

It also contains modifications to Nurgle cyclical building required by my mod Skaven: Council of 13, to fit new landmark in Skavenblight.


Due to the above this mod will be NOT COMPATIBLE with any mods / submods / overhauls that are also datacoring the same listed TWUI.XML files.

List of incompatible mods that will not work together with this mod:
  • UI IMPROVEMENTS

List of integrated mods not required with this mod:
  • 3 Rows of Building Slots
  • Building Slots Extended - 3 Rows of Building Slots and UGSCC Compatibility Submod

As this mod is forced to integrate literally all files shared by the 2 mods above - my mod should repair all outdated BSE mods by my buddy Myxameno that are currently causing issues with Dwarf Deeps and Unusual Locations (fixed!).


Many thanks to Sudkks and Myxameno who both laid the foundations and provided groundwork for creation of this mod. Many thanks also to all modders that update UI and all other WH3 mods that require frequent changes to follow the official CA game files.


chopchop workshop bse chop chop extra additional more city town slot expanded expansion
24 commenti
ChopChop  [autore] 6 ore fa 
I am personally not interested or need a mod with 4 rows in UI. 3 rows fits very well even with 20 major / 8 minor slots with no UI overlap👍
This mod is made out of necessity to fix the overlap problem and making another version would double already lots of work required to maintain updates of this mod on the workshop and could imho take too much space on campaign map screen.
However i left all steps of this mod UI code changes inside txt file attached in .pack so you can take a look and adjust it for your personal local version of the mod in data folder 👍
Reithschuster 7 ore fa 
You give any thought to making 4 rows?
ChopChop  [autore] 7 ore fa 
just edit in RPFM - its 1 table `campaign_building_chain_slot_unlocks_tables` :steamthumbsup:
ChopChop  [autore] 7 ore fa 
Nah sorry brah. What you can do instead is just subscribe to BSE mod of your preference and then change all levels of buildings from 1-4 with the number that is set for tier 5 in `campaign_building_chain_slot_unlocks_tables` locally and save the mod to data :steamthumbsup: You then wount need any other mod with extra building slots as your mod will already do it together adding slots and setting its number to max by default. It will also work with my mod by default without dependency as this mod here will work globally as its just UI mod and will work with any BSE mod. Your mod will require MIXER though if your number of extra slots is more than vanilla
👁 7 ore fa 
ChopChop I have a request, can you add a mod or a version of a mod to unlock all building slots for a settlement AND allow 3 rows and extended building slots in major and minor settlements?

It kind of sucks not being able to place buildings where you want them in a settlement due to a limited number of slots, even worse, when upgrading a settlement it sometimes randomly moves what I build, the base game always did that it's why I was using the All Building Slots Unlocked mod.
ChopChop  [autore] 20 ore fa 
This is only UI mod, if you are using another mod that is adding (expading) regular number of slots it most likely wont be compatible. The mod you mention contains only 1 table `campaign_building_chain_slot_unlocks_tables` which is not included in this mod, however it will be included in any kind of BSE or Extra / Additional Building Slots mods
👁 20 ore fa 
Doesn't seem to work with All Building Slots Unlocked
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3370861894
ChopChop  [autore] 22 ore fa 
MOD UPDATED 7.0 :steamthis:

Please resub :WH3_skragHapp:
ChopChop  [autore] 22 ore fa 
Hi all and thank you for the wait :TalismanCrown: I am now back from holiday and will be updating all mods to 7.0.1 and this is the first mod i have managed to hotfix as soon as it seem working. I only checked campaign with Slaanesh, so if there is any new cult type buildings for Norsca or High Elves (Aislin) and they arent displayed correctly please let me know until i will check myself :steamthumbsup:

I have also changed the number of displayed units in city garrisons to 7 / 7 in major / minor city, so that there should be no more overlap as mentioned below by @Hideyoshi :steamthumbsup:

This update 7.0 is very big and it seem that it may take a little while to update all mods, but as always we will get there :WH3_boris:
Joey Jo-Jo Jr Shabadoo 9 dic, ore 13:35 
you can delete the "something".hostile."something".file from the pack to get the feature for normal settlements and not for coves and such and make it work with the new dlc