RimWorld

RimWorld

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Gravship Exporter
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Mod, 1.6
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73.010 MB
28 sep @ 16:18
29 sep @ 7:58
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Gravship Exporter

Beskrivning
Update/Rewrite of my previous Gravship export mod, much easier now and instead of building a lot of hard to understand XML just click a few buttons and have the game generate it for you !

Features
  • Export your Gravship direct from in game, includes all buildings and attached things, but not Pawns or Items (HINT Make sure you have some Shelves on ships you export (might even need some Vanilla ones) otherwise your starting items might not spawn !
  • Pick a Gravship you've exported, from my built in examples or from other people who've made a mod from a ship they've designed and start the game with that Gravship instead !
  • Take a ship you've exported and export it further to be it's own mod ! The exporter builds your About.xml and if there's already a preview image for your ship will copy it into the right place with the right name for you, You can then publish that to the steam workshop yourself to share with others :)
  • Preview images when available
  • Platform will be extended all around the ship at start, so even larger ships should be supported, obviously there will be a limit however due to map edges and the starting map being quite small

Mod Compatibility
In theory it should be compatible with everything, if you're using an exported mod from someone else then you will need any mods they decided to include on the ship otherwise the thing won't spawn and might throw an error.

Known Issues
  • It's annoying but I can't seem to get the game to take a screenshot of your Gravship itself, There's some guidance in the UI for where to place a screenshot you can take but if anyone know's how to do this please help out :D This has now been fixed, auto screenshots should work perfectly ! :)
  • You can't save floors :( The way base game RimWorlds spawning works for the initial Gravship you can only place one TerrainDef and that has to be the Substructure, I might be able to fix this one day but for now consider it a flaw in the "Gravship Exporter Customer Service Division", they just don't like carpets
  • When your ship spawns any rooms without a pawn in them will show as unexplored, time to walk around and discover what your ship came with, hey look, a cup holder !

The Point Of This Mod
As with all my mods I made this for myself and decided to share it, I wanted a simple and easy way to start with a nicer ship at the beginning, I won't be adding any major features like delayed ship spawning etc. Yes this mod can make your play through incredibly easy, but you could also make it harder, it's up to you !

Future Plans
  • Get automatic screenshots working Done !
  • Enable a "Random Ship" mode where you can select a few ships and the game will pick one at random for each game start. Done !

Source Code
As always all my source code available for anyone else to use, copy, learn from, whatever
https://github.com/JohnCannon87/RimworldCustomShipStart
8 kommentarer
Arcjc  [skapare] 15 timmar sedan 
@Fragggle7 In my testing it does get quite flakey, discovered a bug last night with field extenders as well that I’m currently trying to fix
Fraggle7 21 timmar sedan 
How well will this cope if you use a mod to make the gravships larger than vanilla rimworld?
Arcjc  [skapare] 2 okt @ 5:01 
@BeatleSanders So I lied, I ended up making it
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3578515873

Enjoy !
Arcjc  [skapare] 29 sep @ 8:03 
@BeatleSanders It's not something I'd do built into this mod itself, the idea of this is to be very basic and lightweight to keep it simple.

It should be easy enough for someone (maybe me but in the future but it's not something I'd want in a play through so unlikely, very happy if someone else did it as well !) to take the Defs that get built by this mod and use them to add a point of interest randomly to the map for a "crashed" gravship, then you'd just need to spawn it in and damage/remove various parts of the ship, add some dead pawns etc. and voila !
Arcjc  [skapare] 29 sep @ 8:01 
New version with auto screenshots now working and the ability to select a pool of random ships to start with instead of a fixed one.
BeatleSanders 29 sep @ 7:39 
I have no idea how you'd do it but it'd be great to use these saved gravship to make special locations on the world "crashed gravship".

Have all the walls be heavily damaged or missing, furniture in disrepair and the engine blown up but a cool way to collect more of the special resources.
Arcjc  [skapare] 29 sep @ 6:27 
@andrewbs it's in the mod settings page :)
andrewbs 29 sep @ 5:56 
How do you actually set the gravship you want to start a new game with? I looked through the scenario editor and didn't see any options for it.