RimWorld

RimWorld

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Gravship Exporter
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Mod, 1.6
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73.491 MB
28. sep. kl. 16:18
4. okt. kl. 8:15
4 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Gravship Exporter

Beskrivelse
Update/Rewrite of my previous Gravship export mod, much easier now and instead of building a lot of hard to understand XML just click a few buttons and have the game generate it for you !

Features
  • Export your Gravship direct from in game, includes all buildings and attached things, but not Pawns or Items (HINT Make sure you have some Shelves on ships you export (might even need some Vanilla ones) otherwise your starting items might not spawn !
  • Pick a Gravship you've exported, from my built in examples or from other people who've made a mod from a ship they've designed and start the game with that Gravship instead !
  • Take a ship you've exported and export it further to be it's own mod ! The exporter builds your About.xml and if there's already a preview image for your ship will copy it into the right place with the right name for you, You can then publish that to the steam workshop yourself to share with others :)
  • Preview images when available
  • Platform will be extended all around the ship at start, so even larger ships should be supported, obviously there will be a limit however due to map edges and the starting map being quite small

Mod Compatibility
In theory it should be compatible with everything, if you're using an exported mod from someone else then you will need any mods they decided to include on the ship otherwise the thing won't spawn and might throw an error.

Known Issues
  • It's annoying but I can't seem to get the game to take a screenshot of your Gravship itself, There's some guidance in the UI for where to place a screenshot you can take but if anyone know's how to do this please help out :D This has now been fixed, auto screenshots should work perfectly ! :)
  • You can't save floors :( The way base game RimWorlds spawning works for the initial Gravship you can only place one TerrainDef and that has to be the Substructure, I might be able to fix this one day but for now consider it a flaw in the "Gravship Exporter Customer Service Division", they just don't like carpets
  • When your ship spawns any rooms without a pawn in them will show as unexplored, time to walk around and discover what your ship came with, hey look, a cup holder !

The Point Of This Mod
As with all my mods I made this for myself and decided to share it, I wanted a simple and easy way to start with a nicer ship at the beginning, I won't be adding any major features like delayed ship spawning etc. Yes this mod can make your play through incredibly easy, but you could also make it harder, it's up to you !

Future Plans
  • Get automatic screenshots working Done !
  • Enable a "Random Ship" mode where you can select a few ships and the game will pick one at random for each game start. Done !

Source Code
As always all my source code available for anyone else to use, copy, learn from, whatever
https://github.com/JohnCannon87/RimworldCustomShipStart
20 kommentarer
Arcjc  [ophavsmand] Lige nu 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
yggdraly For 1 time siden 
it's rotated somehow (what's on the top side of the ship is now facing the right side on starting a new game), and this seems random, I started another game and it's now facing left
It's nothing major, no worry (everything is still there and functional, just different orientation), I just need to make a UFO ship, and not like I'll start a lot of new gravship scenario :steamthumbsup:
Arcjc  [ophavsmand] For 22 timer siden 
@yggdraly Not really I'm afraid, the base game code I'm reusing decides how and where the ship gets placed on load, unless you mean it's getting mirrored (i.e. what's on the left side of the ship should be on the right) but I'm 99% sure I fixed that problem before I released it.
yggdraly For 22 timer siden 
Thanks for the mod, works great and I love it, being able to keep my creation and using the ship in later playthrough.
One slight inconvenience : the ship kind of rotated randomly upon loading, could something be done with that?
Otherwise, no worry with the floor or cooler/heater/shelves settings not carrying over
GarretSidzaka 4. okt. kl. 20:59 
THANK YOU
Monbland 4. okt. kl. 9:54 
I've added this mod to my QOL collection. Here's a link to it https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527497226
Arcjc  [ophavsmand] 4. okt. kl. 9:43 
@Monbland, no sorry not at this point, you could potentially get it to crash with my Gravship crash mod, but nothing to just add a design in.
Monbland 4. okt. kl. 9:41 
Is there any way to import a ship directly into a save?
Arcjc  [ophavsmand] 4. okt. kl. 8:18 
New version released:
Fixed bug with Grav field extenders not working properly, added Wealth view and fixed "typo" (was actually the search box being too big and covering a bit of text.

@MOOnStalker that should fix your two comments, thanks for the feedback :)

@Fraggle7 It should cope a LOT better with larger ships now but I imagine you might still hit an upper limit sooner or later, if you ever get a design where that happens share it and I'll see what I can do :)
Arcjc  [ophavsmand] 4. okt. kl. 7:24 
@MESSIAH It's possible and I might look into it in the future but it's not a thing I've got planned at the moment, for things like that I think you're better off with Prepare Carefully type mods etc.