RimWorld

RimWorld

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Gravship Exporter
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Mod, 1.6
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74.475 MB
28. zář. v 16.18
9. říj. v 16.59
Poznámky ke změnám (5) – zobrazit
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Gravship Exporter

Popis
Update/Rewrite of my previous Gravship export mod, much easier now and instead of building a lot of hard to understand XML just click a few buttons and have the game generate it for you !

Features
  • Export your Gravship direct from in game, includes all buildings and attached things, but not Pawns or Items (HINT Make sure you have some Shelves on ships you export (might even need some Vanilla ones) otherwise your starting items might not spawn !
  • Pick a Gravship you've exported, from my built in examples or from other people who've made a mod from a ship they've designed and start the game with that Gravship instead !
  • Take a ship you've exported and export it further to be it's own mod ! The exporter builds your About.xml and if there's already a preview image for your ship will copy it into the right place with the right name for you, You can then publish that to the steam workshop yourself to share with others :)
  • Preview images when available
  • Platform will be extended all around the ship at start, so even larger ships should be supported, obviously there will be a limit however due to map edges and the starting map being quite small

Mod Compatibility
In theory it should be compatible with everything, if you're using an exported mod from someone else then you will need any mods they decided to include on the ship otherwise the thing won't spawn and might throw an error.

Known Issues
  • It's annoying but I can't seem to get the game to take a screenshot of your Gravship itself, There's some guidance in the UI for where to place a screenshot you can take but if anyone know's how to do this please help out :D This has now been fixed, auto screenshots should work perfectly ! :)
  • You can't save floors :( The way base game RimWorlds spawning works for the initial Gravship you can only place one TerrainDef and that has to be the Substructure, I might be able to fix this one day but for now consider it a flaw in the "Gravship Exporter Customer Service Division", they just don't like carpets This has now been fixed, in theory any ships you've exported before should have already exported their floors so should just get imported now
  • When your ship spawns any rooms without a pawn in them will show as unexplored, time to walk around and discover what your ship came with, hey look, a cup holder ! Fixed this now all of the ship should be unfogged on spawn

The Point Of This Mod
As with all my mods I made this for myself and decided to share it, I wanted a simple and easy way to start with a nicer ship at the beginning, I won't be adding any major features like delayed ship spawning etc. Yes this mod can make your play through incredibly easy, but you could also make it harder, it's up to you !

Future Plans
  • Get automatic screenshots working Done !
  • Enable a "Random Ship" mode where you can select a few ships and the game will pick one at random for each game start. Done !

Source Code
As always all my source code available for anyone else to use, copy, learn from, whatever
https://github.com/JohnCannon87/RimworldCustomShipStart
Počet komentářů: 26
Arcjc  [autor] před 9 hodinami 
Uploaded a new version, Floors now work ! and now all your rooms will already be unfogged on loading, updated two of the example ships to include floors, all your exported ships should already be working with floors already exported.
Arcjc  [autor] před 22 hodinami 
@kowkillar You don't this is so you can start a new game with a different ship, you pick that ship in the mod settings then pick the normal Gravship start as always and your ship will spawn instead of the default one
kowkillar 8. říj. v 13.41 
How exactly are you supposed to spawn these into a game?
SirTosky 7. říj. v 12.54 
So this is Save our Ship but for Odyssey. We've gone full circle.
Arcjc  [autor] 7. říj. v 10.51 
@yggdraly Ahhh then yeah there's not a lot I can do for that.

Basically when the base game spawns in the gravship it picks a direction randomly, when you launch you can rotate it round again to be facing the way you want, but for the initial spawn I've got no control sorry :(
yggdraly 7. říj. v 8.40 
Here's the exported model, note control terminal facing topside (or the shuttle being on the right side)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3582446424

and here's the ship imported into a fresh new game, note the terminal is now facing right (the shuttle is now bottom side), the ship kinda rotated clockwise 90 degree
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3582446680

Playing around in dev mode, is that what is messing up with mod? I have doubt that mods like wall turret by MrBadgi or replicator by rusticfox could affect it
As said, nothing major that need urgent fix, simply mild surprise that it rotated
Arcjc  [autor] 7. říj. v 6.27 
@yggdraly, sounds a bit strange, if you want to put some screenshots of what you expect and what is spawning and upload the XML for your ship as well I can take a look.
yggdraly 7. říj. v 5.05 
it's rotated somehow (what's on the top side of the ship is now facing the right side on starting a new game), and this seems random, I started another game and it's now facing left
It's nothing major, no worry (everything is still there and functional, just different orientation), I just need to make a UFO ship, and not like I'll start a lot of new gravship scenario :steamthumbsup:
Arcjc  [autor] 6. říj. v 8.00 
@yggdraly Not really I'm afraid, the base game code I'm reusing decides how and where the ship gets placed on load, unless you mean it's getting mirrored (i.e. what's on the left side of the ship should be on the right) but I'm 99% sure I fixed that problem before I released it.
yggdraly 6. říj. v 7.50 
Thanks for the mod, works great and I love it, being able to keep my creation and using the ship in later playthrough.
One slight inconvenience : the ship kind of rotated randomly upon loading, could something be done with that?
Otherwise, no worry with the floor or cooler/heater/shelves settings not carrying over