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Rapportera problem med översättningen
Sometimes u wanna leave your dog by the car when u are assaulting a compound or if it gets stuck.
Such command could teleport him to you within like 15m and make him run to you and follow.
I am able to re-produce losing commands of the k9 after it has died, it looks like you are no longer set as the handler. For now you can just become the handler again to regain them, but I will be correcting this.
Your other issues involving buildings I am unable to re-produce, I suggest sending a video of it happening so I can better help resolve it.
Ideas I have to improve it.
Adding a dog to CTAB, so that when the dog runs off and either goes down or gets stuck on something, you're able to find it without Zeus.
Having an option where it only attacks once engaged.
And the ability to customize the range of behaviors so it doesn't automatically attack something 400m away, like it did with me a couple of times.
1st: lose command options in Ace Self-Interact after reviving the dog.
2nd: Tried commanding the dog to move inside the building where I placed an enemy to see if it would automatically engage him. It seems like the command didn't even register the building's presence, and the dog just went around the building on the other side. Tried multiple times, but was never able to get the dog actually to enter the building.
3rd: Was finally able to get the dog to engage an enemy inside a building slightly raised off the ground. The dog completely ignored the stairs and phased through the floor of the building, preventing it from reaching the target.
@bluewildfire9 At the moment I don't have any intentions of adding options related to the k9's damage output. I will look into the patches though.