全面战争:战锤3

全面战争:战锤3

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SFO & Sigmar's Heirs Compatability Patch Ven Fix
   
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9 月 26 日 下午 5:37
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SFO & Sigmar's Heirs Compatability Patch Ven Fix

描述
BEHOLD! BY SIGMAR, YES!

With the blessing of CountCristo, two days of struggle and the assistance of Chop Chop and Casualfield over on the Da Modding Den Discord, I have managed to update this Patch to the latest version of both Sigmar's Heirs and SFO.

Balance:
This was my first foray into modding so expect some balance issues.

Known Issues:
Altdorf Company of Honor duplicated between the twos mods - will need to have SH override the SFO variant
Altdorf Company of Honor not balanced for SFO and in wrong building position.
Duplicate unit - Carroburg Greatsword in Carroburg and as ROR - will need to remove one
Carroburg ROR using wrong model causing issue with weapon on back
Unique traits for provincial recruitment units


Compatabilty:
Check original mod should be similar if not identical.

Credits:
@xoudad for the original Sigmar's Heirs mod
@Countcristo who's work I have been so graciously been given
@Chopchop for their assistance throughout
43 条留言
Märchen 10 月 22 日 下午 5:39 
I noticed that the buildings don't have the same buffs/attributes as it does in SFO.
i.e Growth building not having "less attrition when sieged."

Also the units don't have passives they do in SFO.

Is this intentional? Something that is being worked on? Or did I put the mod in the wrong order?

Also, thank you for your hard work!
Delta-118 10 月 16 日 下午 12:34 
@melkor92
Turn of SFO unit caps in the SFO options.
Melkor92 10 月 15 日 下午 5:18 
just encountered an issue where this with the SFO mod doesn't increase the unit cap for hochland longrifles and ironsides with the tier 3 ranged unit recruitment building.
JonnyMentero 10 月 14 日 上午 8:49 
the recruitment buildings with karl franz don,t appear i,m playing with old world i don,t know if that,s the issue
Lucius Religaris Heil 10 月 10 日 下午 3:47 
How can I give more stars? x)
Venator  [作者] 10 月 8 日 上午 10:52 
Also Three Stars on my first ever mod is not bad eh? :steamhappy:
Venator  [作者] 10 月 8 日 上午 10:51 
Hey Killing joke, cheers for finding that, I've found a fix for that, but I am currently trying to fix the other issues before I push an update.
Killing Joke 10 月 6 日 下午 1:00 
Found 2 more issues, please would be great if someone can confirm:
1. Maidens of Sigmar and Sigmar's Purifiers ROR are not available for recruitment after Mordheim was purified and landmark lvl 3 built. Got Bertha hero, but not ROR
2. It feels like War Wagons (both normal and Grenade Launchers) have some "self-destruction" unit treatment, like bloating corpses of VC. They die in ANY auto resolve without indication that they will die. Like low casualties, noone is highlighted in red, pressing autoresolve button - every single wagon is dead.
Barracuda 10 月 5 日 下午 10:29 
Hello,just wanted to report this Issue with The Old World Campaign. The recruitment buildings for some of the Empire Factions change to a blank version of the building that can not be upgraded. This issue only appears when this compatch is loaded.
Mod list:
1, MIXER - Mixu's Unlocker
2, The Old World Campaign
3. SFO & Sigmar's Heirs Compatability Patch Ven Fix
4. [BETA] Sigmar's Heirs, an Empire Overhaul
5. Sigmar's Heirs, an Empire Overhaul - Assets
6. Mod Configuration Tool - v0.9 Beta
7. Console Commands (Modding Tool)
7. SFO: Grimhammer III - RISE OF THE RAT
To Replicate issue:
1. Load into Elspeth's faction in the campaign
2*. Elspeth's recruitment building is one of the blank versions. Also some of the other factions has this problem as well
3. Press Console Command's button at the top left and enter ff into the text box to remove fog of war
3. Look at all of the faction capitals for some of the empire factions to see their default starting building has been changed
Delta-118 10 月 4 日 上午 8:35 
For people who can't recruit Nuln Ironsides or Hochland Long Rifles; this is a bug with the unit caps, you can turn them off in the SFO settings. If you still want there to be some sort of cap on units, SFO includes a version of Tabletop Caps you can enable through the Mod Configuration Tool.