Stellaris

Stellaris

51 ratings
WP's Library (4.1)
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File Size
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351.149 MB
Sep 19 @ 12:04pm
Oct 8 @ 10:37am
5 Change Notes ( view )

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WP's Library (4.1)

In 1 collection by WP 🥔
My Mods: Extra Info & Old Versions
8 items
Description
What Is This?
This mod hosts a collection of triggers, GFX assets, LOC keys, effects and some custom game objects that are useful to have centralised when I'm modmaking.

My Stellaris v4.1 mods require this library as a dependency.

What Do I Do?
Subscribe to the library then add it to your game as you would a regular mod.

Then forget about it.
You're done.
  • Load order should be handled automatically, you don't have to do anything.
  • But just in case: The library should be loaded FIRST (at the top of the list - before my other mods).
  • I strongly suggest you use Irony Mod Manager[bcssov.github.io] when modding this game. It's brilliant!

What's Next?
The library doesn't do anything on it's own!
  • There should be nothing in the error log and there are zero overwrites.
  • Playing with only the library is the same as playing Vanilla.
  • You need use this library with one of my actual mods to see any changes in your game.
  • Check the collection at the top of this workshop page "My Mods" for a list of them.
  • If you're already using one of my other mods, you're done already.
  • If you don't have any of my mods you don't need this.

Configuration Settings:
My mods often include settings or additional options and tweaks for you guys to play with. You can now find all of these customisable files in the same place: Head to the library's common/scripted_variables folder. I've included a ReadMe there to help you out. You can also totally ignore them if you like.

⚠️Important!
Please DON'T use WP's Library along with any v3.14 version of my mods. Your PC will explode. (Or something worse: You'll experience Stellaris bugs.)
  • The library is built for and compatble only with Stellaris v4.0 (Phoenix) and higher.
  • The library is used specifically for my v4.0+ mods.
  • So avoid using anything relating to v.3.14
  • My mods should specify on their respective pages if the library is needed or not.

Why does this exist?
The short story is that have about 5 released mods and more in development all dealing with planets and deposits... this cuts out a lot of placeholders and hopefully saves me a lot of headaches down the line. It also means many more fun cross compatibility features between my projects!

Another option would have been for me to bundle everything into one mega mod, but in this way you, the player, have the freedom to decide which bits and pieces you want to install for yourself. And without intrusive in-game configuration pop-ups or out of game file tampering.

To fellow mod makers feel free to check out the technical ReadMe I included in the files for more details.
24 Comments
WP 🥔  [author] Oct 11 @ 2:26pm 
@Sylxeria
Yeah sorry if that caught you out!
Sylxeria Oct 11 @ 2:21pm 
Whew, I finally finished the 4.x Achievement Hunts and got back to modded only to see the Army Attachment mod being all wonky... Didn't know that a Library happened! :IEA_Phredrick:
WP 🥔  [author] Oct 10 @ 3:57am 
@Jolo
I don't have that issue, no! Sounds strange.
jolol39 Oct 9 @ 9:18pm 
Now I might be the only one with this problem, but whenever I use any one of these mods, I get an event pop up... literally every day. Am I doing something wrong? I have only the 4.1 mods installed with the library, in the specified load order.
Rahl81 Oct 9 @ 4:48am 
WP 🥔  [author] Oct 7 @ 3:17am 
@MightNight
Nearly done!
MightNight Oct 6 @ 6:18pm 
LET HIM COOK
WP 🥔  [author] Oct 6 @ 8:44am 
Updated for the 4.1 and the massive planet view overhaul! Filesize is massive this patch but I will shrink soon when I compress the textures and shift certain art elements over to Planet View and New Worlds themselves.
WP 🥔  [author] Sep 25 @ 3:41am 
@Tanake
That's so cool to hear, thank you!
Tanake Sep 25 @ 1:23am 
The 3.14 mods were a must have in my playthroughs, soooooo glad their coming back <3