破门而入2:北方特遣队

破门而入2:北方特遣队

179 个评价
RMG Residential Tile Overhaul
5
3
2
   
奖励
收藏
已收藏
取消收藏
Content Type: RMG, Total Conversion
文件大小
发表于
更新日期
13.243 MB
9 月 17 日 下午 7:11
9 月 20 日 上午 8:00
2 项改动说明 ( 查看 )

订阅以下载
RMG Residential Tile Overhaul

描述
Next Update ETA:
No Update Scheduled at This Time

Overview:
This mod Adds several new features to the residential buildings in the random mission generator. these new features include:

100s of new tiles
new tile sizes
diagonal walls
barricaded doors
slightly open doors
holes in walls
free standing curtains
a default of 8 troopers in all spawn entrance tiles
vanilla tile tweaks
and a bunch of minor updates (detailed in the mod video)

This mod deals with the following tile files
1_tiles_default
2_spawn_tiles
compound

Known Issues:

Downloading this Mod will fry any replays from games played before the mods installation. However all replays after installation will play just fine. Please note that any updates to this mod will also have the same result. However I don't necessarily plan on updating this mod constantly. At the top of this mod description it says "Next Update ETA:" to give you a heads up on the date of any updates coming down the line.

Sometimes walls can have clipping issues. It is rare but it is a known issue.

BETA Release
Please note that this mod is in Beta and all things in it are subject to change if it needs to.

Have Fun Everyone!

30 条留言
EnDansandeMacka 10 月 30 日 上午 9:41 
WOW
Sean Vitallion  [作者] 10 月 19 日 下午 2:48 
@Eyyy Thanks a ton man, I'm glad you enjoy it. I also appreciate the feedback. The next update will feature a full range of kitchens, bedrooms, and living rooms that will hopefully allow for more spacious interiors. I'll take your feedback to heart as I continue developing the new tiles. Just one little caveat that I'd like to add though is that many of these new tiles I'm working on are almost exclusively based on real world apartments in the United States and a commonality among many of them seems to be on that they are on the smaller side. However, many on them incorporate the seamless tile transition system, so if things go well with the procedural generation, this will allow for larger interiors in general. I'll also keep in mind the idea of relaxing the amount furniture.

I appreciate the constructive criticism :steamthumbsup: it comes across as helpful rather than snarky and I'm always grateful when someone is able to do that.

Cheers.
Eyyy 10 月 19 日 上午 2:42 
Outstanding mod, now probably my 2nd favorite mod in terms of overall enjoyment (heh, zombies mod is still too much fun). Really adds a lot of new variety, challenge, and life to apartment RMG, which is actually one of my favorite ways to play the game (infinite shoothouse simulator). Love the attention to detail and decorations. Curtains and murder-holes are great additions.

Only suggestion might be to add more larger rooms, rooms feel a bit cramped and on average maybe a bit small. I suspect that troopers ingame are larger than IRL humans. Also note that because the game doesn't let us kick furniture out of the way, awkwardly placed chairs and tables can make the rooms feel even more cramped.

Was very pleasantly surprised to see a realistic laundry closet. Wonder why vanilla doesn't have those.
Sean Vitallion  [作者] 10 月 7 日 上午 1:45 
@silver Sorry for the late reply, steam didn't notify me of any new comments.

First off, I want to thank you for giving a complement to the mod. Goes a long way to keep me motivated to continue work :steamthumbsup: and I really appreciate it.

I believe you might be referring to the 'compound' tile set. The industrial tile set is for the factory buildings with black flooring. Compound is the other tile set found in the rmg map line up.
I might give compound a shot, but it would definitely have to be way in the future. I still have a couple hundred new kitchens, bedrooms, halls and such to add to this mod that will take a good chunk of development time to get through.

However, if I ever decide to fully commit towards compound maybe I can give a little teaser at the bottom of this mod or something lol
silver 10 月 6 日 下午 1:44 
This is a great mod, but can you also do an overhaul for the other tiles types? (I would say "industrial" but I don't know if that's the only other tile type or it's official name.)

That way all maps in the medium and large categories can be more interesting. (At least the ones that don't use residential tiles.)
OGKushKing 10 月 3 日 上午 4:52 
very cool mod
Boooble 9 月 24 日 上午 1:42 
this is AWESOME
Sean Vitallion  [作者] 9 月 22 日 下午 1:25 
@Levan I appreciate it.
Combining this mod with More Rmg Maps reloaded is genius, and will likely supply the door kickers community with hundreds upon hundreds of hours of fresh gameplay. Thank you for releasing your mod as well.
Cheers.
Levan 9 月 22 日 下午 12:44 
I've just started using it, and, aside of the known problem of the clipping issues, I got nothing to report aside of good things, thanks for bringing a much needed variety to the great forgotten mode of the game!.

I'm currently using this with More RMG Maps Reloaded and... it is pure madness, on top of already random maps, random layouts that you never expect...
Sean Vitallion  [作者] 9 月 22 日 上午 10:15 
Hello @Deluke! There was an update on the 20th that as far as I am aware has solved this issue. By any chance, do you know if you are running the current version of the mod? I know steam can sometimes fail to push workshop updates to people.

Also thank you for your willingness to comment an issue you've found. Feedback like this is very valuable to the mods development