Crusader Kings III

Crusader Kings III

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Improved Witchcraft
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1.802 MB
9 月 11 日 上午 9:36
10 月 30 日 上午 11:09
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Improved Witchcraft

描述
Compatible with Game Version 1.18.*
Overview
Ever felt that the Grand Rite was a bit dull and boring? Have you wished you could have more from it? The Improved Witchcraft Mod seeks to unlock the true potential of witchcraft, transforming the Grand Rite from a simple activity into a new expanded experience.

Delve deeper into the occult with new intents for your rituals, from seeking powerful boons from otherworldly entities to unleashing devastating curses upon those who have wronged you.

Features
  • Three New Grand Rite Intents: Change the purpose and outcome of your Grand Rite with the "Seek Blessing","Hex Enemy" and "Seek Forbidden Knowledge" intents.
  • Added Activity Options: Choose the level of extravagance for your rite, from a humble, secret gathering to a grand ceremony that will have the very stars bearing witness. Will effect opinion gain of guests and your stress loss.
  • New Flavorful Events for intents: Experience new narrative events tied to your chosen intent, with a range of outcomes that can empower or endanger your character.
  • Unique Character Modifiers & Boons: Your rituals now grant tangible rewards, from temporary boosts to your skills to powerful, long-lasting boons.
  • Leveled Witch Trait: As your experience grows, so does your power. Progress from a simple Witch to an Adept and perhaps even a Master, unlocking more potent magical effects.
  • 2 New Cultural Traditions: New witch-themed cultural traditions, "Occult Practices, Folk Healers" to further integrate witchcraft into your society.
  • A New Court Position: Court Alchemist, big thanks to Ledmano for letting me integrate his mod.
  • A New Witchcraft Law New Witchcraft law under the laws named "Worshipped" with many usefull bonuses.
  • Court Position Mod Integration: My new Court Herbalist mod goes hand-in-hand and designed with Improved Witchcraft in mind. You will need Folk Healers tradition for Court Herbalist to show up
  • 7 Language Support
Important
When you are using both Court Herbalist and Improved Witchcraft, you will need Folk Healers tradition for this court position to show up.
Check discussions tab at the top for more details on features and additions.

Inspiration
Witch Coven system in CK3 was fun and all but after a while hosting a grand rite turns into repeating boring step, host grand rite, get a random perk point etc. I always wanted some more variety and I believe it will take some time Paradox will make some witch related content and expand upon it. My goal was to add more flavor and to make players feel like they have more choices with risks and rewards.

Rate and add to favourites if you liked it! Thank you.


Notes
¹Also check Improved Witchcraft - Tenet Submod
  • While I have tested it, there may be balancing issues or minor bugs. All feedback and suggestions are welcome!
  • As per Dallan's suggestion decided to add the bonuses of the tenet to a newly added Law under the Witchcraft Laws named "Worshipped". Has the same bonuses with the tenet with much more compatibility.
    If you were using the Tenet Submod you don't need to do anything
  • Court Herbalist mod is not acctually required but it goes well with it. I designed with Improved Witchcraft in mind.

Recommended Load Order
  • Other Mods
  • Court Herbalist
  • Improved Witchcraft
  • Other Mods

Compatibility
Save game compatible but new game recommended for compatibility reasons with other mods. Especially for Court Herbalist.
It will likely conflict with any other mod that alters the Grand Rite activity or witch-related events. For creators of compatibility patches, here are the files/keys this mod currently overrides:

  • common\activities\activity_types\00_witch_ritual.txt
  • events\witch_events.txt
  • convert_to_witchcraft_interaction (character_interaction)
  • convert_to_witchcraft (scheme)
  • grand_rite_good_outcome (scripted effects)
  • grand_rite_poor_outcome (scripted effects)
  • witch_3014_can_have_sex_trigger (scripted effects)
  • witch_3014_sex_partner_trigger (scripted effects)
  • witch_3014_loved_sex_partner_trigger (scripted effects)
  • witch life (trait)
  • high_skill_court_physician_cost low_skill_court_physician_cost (scripted_values)
  • doctrine_witchcraft (doctrine key)

Compatiblity Patches
Witchcraft

Languages
Translations besides English are machine translations and may be inaccurate!
  • English
  • French
  • German
  • Korean
  • Polish
  • Russian
  • Spanish

Translations
Chinese
63 条留言
BFF047AN 11 月 8 日 下午 4:47 
This is a very good mod. I wish there was a Japanese version.
ramarl.me 11 月 7 日 上午 2:14 
@arkasisari8 It was not working in my last playthrough as I went from 30 people turning up to 1 (the heir's son who he converted himself)
arkasıSarı8  [作者] 11 月 7 日 上午 1:57 
@ramarl.me thats already a feature, Every attending character learns about every other attending characters witch secret automatically.

@Nekrevos, No, Prince of Darkness is a very comprehensive mod, it will need a compatch

@the_soldier, No, same as Prince of Darkness altough not that complicated , a simple compatch will suffice

Maintaining compatch mods is a lot of extra work that I dont want to take on, If any one willing to do a compatch would be great, just add a comment here and I will add the link to description
the soldier 11 月 6 日 下午 11:02 
Is this mod compatible with the witch trials mod?
Nekrevos 11 月 6 日 下午 6:31 
Hi, is this mod compatible with Princes of Darkness? Your mod is very good. Thank you for your work.
:edwin::theskull::sacrificed:
ramarl.me 11 月 6 日 下午 4:36 
Could auto-introducing everyone at the rite to each other be a feature? My heir, despite attending FOUR rites, knows nothing of his aunts, uncles, cousins, and CHILDRENS witchery and it's so frustrating.
arkasıSarı8  [作者] 11 月 6 日 上午 1:26 
@Moostachio the Magnificent
- Are you using any other mods ?
- How can I reproduce it ?
Cause I did test it again after seeing your comment, cooldowns are working and displaying correctly as 5 years default 4 and 3 years with shortened effects.
Moostachio the Magnificent 11 月 5 日 下午 3:08 
i noticed that a problem with this mod is that it marks the time between grand rites as "365 years". yeah... that can't be intentional
arkasıSarı8  [作者] 11 月 2 日 上午 12:53 
@PennTanker If you enable the submod it will turn the "Worshipped" law into a faith tenet thats expected and I can see the tenet on my tests with submod enabled.
PennTanker 11 月 1 日 上午 8:55 
Ok woops, revised feedback: the Tenet Submod just doesn't have the "Coven Worship" tenet available. Disabling the submod restores "Worshipped" to the Witchcraft law.