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The Moonlight Twins - Legenday Heroes for Wood Elves
   
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内容描述词: 常见成人内容, 频繁出现暴力或血腥
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1.571 MB
9 月 11 日 上午 12:36
10 月 25 日 下午 8:10
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The Moonlight Twins - Legenday Heroes for Wood Elves

描述
🌙 The Moonlight Twins – Sylthae Moonshard & Caelthir Moonwind

Born beneath a lunar eclipse and bound by an ancient ceremony, Sylthae and Caelthir were torn apart by war and fate. Sylthae, raised and finally escaping the torture and blood-soaked arenas of The Blood Hall, returns as a dual-wielding Bladesinger trained by the Shadowdancers to wield her tormented past as a weapon of revenge. Caelthir, nurtured by Wind-Priests and Stag-Seers, rides into battle atop her ancient stag Veylathir, channeling the fury of the wild.

Once upon a time, back in the days of 4th Edition TT, I played a Wood Elves army of mainly Wardancers and impact cavalry. This mod reimagines that dynamic for Warhammer III, offering an alternative to the treemen-and-archer meta. Designed for players who like fluid, melee-focused battles and tactical positioning. The Moonlight Twins introduces two player-only Legendary Heroes whose bond shapes the battlefield, available to any of the Wood Elves factions in the IE campaign.

New 23/10/25 Mod Update: The Trial Deepens
The moonlight bond frays…
This update expands the mod with new content and narrative consequence:
• 🛡️ New Legendary Hero: Thalanir Thornbearer, a secretive waywatcher, now joins the arc with his own mythic presence.
• ⚔️ Additional Units: Reinforcements arrive—new elite troops now support Sylthae, Caelthir, and Thalanir in their struggle.
• 📜 New Missions & Dilemmas: As Sylthae ascends, she faces new trials. The Trial of Severance and Final Trial dilemmas now challenge her loyalty, agency, and fate.
• 🌙 Expanded Narrative: Sylthae’s bond to the dark elves begins to unravel. Her choices now shape the outcome of the moonlight arc.

This update should be compatible with mid-campaign saves, but players already deep in their journey may experience multiple events in one turn if Sylthae has levelled past key thresholds. My recommendation is to start a new campaign with the mod to fully experience the pacing. The new dilemmas add significant variety and options for the Wood Elves player if you wish to pursue Sylathe's story to completion.
Let the trials begin! The Blood Hall awaits!

Together, they bring a mythic edge to your campaign:
  • Custom skill trees tailored to their roles
  • Sylthae boosts Wardancers and Bladesingers with elegant lethality
  • Caelthir enhances Wild Riders and Stag Knights increasing their mobility and the ferocity of their charge
  • The Moonlight Bond: a dynamic trait system that strengthens when the Twins are in the same region, and fades when they are apart
  • Thalanir Thornbearer is a secretive waystalker who boosts waywatchers
  • Unique magic items and effects tied to their history

Sylthae arrives next to the Faction Leader on Turn 2, Caelthir appears a random number of turns later via a choice dilemma. Their presence inspires reckless charges in units and disrupts ranged formations, turning precision into chaos. Will you reunite the Moonlight Twins beneath the silver moon and unleash their tempest upon the enemies of Athel Loren?

The mod should be compatible with most things. Hope you enjoy it, let me know if you have any suggestions!

42 条留言
mangers  [作者] 12 月 11 日 上午 4:24 
@brainlizard-cheers mate, very useful and helpful feedback, I really appreciate it! I’ll certainly look to update very much along the lines of your suggestions.
brainlizard 12 月 10 日 上午 9:11 
@mangers, great! Goes without saying, completely ignore whatever you want :) Just trying to be helpful as a tiny "thank you" for your great work!

My thought is to remove anything that isn't really important to the "feel" of the heroes and to scale their stats back to glade captain level. For example, the army buffs add a ton of power without much "flavor" specific to the heroes, e.g. ambush chance, campaign movement, and +10 MD for dancer units. I'd also consider their "nerfing" their active abilities. That snare is wildly OP :)

Maybe start by just reducing the MA/MD to 55/45 and cutting the army buff numbers and ability uses in half?

Food for thought and for if you have spare time! Again, thanks for the great mod!
mangers  [作者] 11 月 6 日 上午 1:40 
@brainlizard - thanks mate! Very happy to take on any feedback, that would be greatly appreciated!
brainlizard 11 月 5 日 上午 9:52 
@mangers, fantastic mod! Do you want balance feedback?
Aristocratic Astorian 10 月 30 日 上午 6:59 
@mangers it's no worries, I appreciate the help anyways.
mangers  [作者] 10 月 29 日 下午 5:12 
Hi Aristocratic Astorian, yes multi-player is a bit of a challenge for a mod like this because there are a lot of dilemmas etc that can get interrupted in the code. Thanks very much for letting me know about the issues you had, I'll see what I can do about multiplayer, but it's not an easy fix I'm afraid.
Vichechi  [作者] 10 月 29 日 下午 4:43 
All I can say is, something new is coming for the dark elves. :steamhappy:
Maximus 10 月 29 日 下午 1:37 
Hello mangers and Vichechi, thanks for the Moonlight Twins mod, its great. Can you make a custom legendary hero mod for the Empire and Repanse factions? I am looking for a modder or modders to make a legendary heroine or two Thanks.
Aristocratic Astorian 10 月 29 日 上午 11:48 
Okay I've figured out the problem, it doesn't work on multiplayer or potentially the event to spawn the first sister was interrupted by the other players actions. I just did a test on a single player campaign and it worked.
Aristocratic Astorian 10 月 29 日 上午 3:01 
Is there a console command to spawn them?