RimWorld
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Medieval Anomaly
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Mod, 1.6
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447.835 KB
5 sep om 9:32
10 sep om 3:59
4 wijzigingsnotities (weergeven)
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Medieval Anomaly

In 1 verzameling van OkagrimGaming
Undead Adventure
11 items
Omschrijving
Welcome to the Medieval Anomaly version.

Since I often play medieval runs, I was disappointed to see that no mod allowed us to enjoy Anomaly’s horrific atmosphere in a medieval tech setting. So I created this mod to answer that personal need, and I’m sharing it here with you.

All of Anomaly’s items have been reworked to fit the medieval mood with a bioferrite theme. I also added electrical conduits that unlock through research, allowing you to use bioferrite generators to power the various machines. This is technomagic with a kind of “steampunk with a bioferrite twist.”

As a bonus, I added a personal ritual spot that looks nicer than the rather simple vanilla one.





Let’s take a look at the integrated visuals. The mod adds only a few elements, and mostly works through simple retexturing plus a few tweaks to remove the need for industrial research in order to function.

Holding Spot



Bioferrite Generator



Bioferrite Harvester



Bioferrite Shaper



Bioferrite Inhibitor



New Psychic Ritual Spot



New Bioferrite Powerconduit



And more :)






⚠️Do you like my content? Would you like my help as an artist to bring your projects to life? Feel free to contact me on Discord: Okagrim.⚠️

If you enjoy my work and want to support me in continuing my creations, consider buying me a coffee by clicking on this image :)
[ko-fi.com]




Credits
  • Created by Okagrim
  • Discord: Okagrim

Populaire discussies Alles weergeven (1)
6
12 sep om 5:54
Bug Report
OkagrimGaming
65 opmerkingen
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
Amentus 4 okt om 4:27 
@Paolini Finish "Bioferrite extraction" research then turn it on in the Holding Platform's entity tab. Pawns will extract it manually on cooldown until the harvester is powered and the cooldown ends.
(this is not from a mod)
Paolini 30 sep om 14:15 
Awesome art ! Just don't understand smth, both generators want bioferrites to build but to get bioferrites you need the harvester which needs electricity to work :'D what am i missing ?
IQ250 27 sep om 18:44 
yes
OkagrimGaming  [auteur] 27 sep om 12:20 
You talk about bioferrite powerconduit?
IQ250 27 sep om 12:10 
This mod is not compatible with the world tech level and cannot be used to adjust the era of the buildings inside. If the world tech level is set and the technology is limited to before the Middle Ages, unlocking the live iron cable will not work because it is in the electricity and the electricity is not unlocked. The solution is to directly search for the live iron cable in the construction list, which will display it to you and then you can build it
IQ250 27 sep om 11:18 
这个模组不兼容world tech level,不能用这个来调整里面建筑的时代,导致如果打了world tech level后并且把科技限制在中世纪之前的话,解锁了活铁电缆后是不能用的因为这个东西在电力里面,而电力没有解锁,解决方法是直接在建造列表里面搜索活铁电缆它就会给你显示出来然后就能造了
Fion 14 sep om 22:42 
Oh hell yes! This is the mod I have been looking for! Awesome work!!!
Laquillare 12 sep om 2:31 
:O why was my previous comment deleted?
OkagrimGaming  [auteur] 11 sep om 18:21 
Hi everyone! If you enjoy my work and want to support me in continuing my creations, consider buying me a coffee.
https://ko-fi.com/okagrim