RimWorld

RimWorld

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Moon Factions
   
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Mod, 1.6
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509.066 KB
3. sep. kl. 20:56
16. okt. kl. 22:02
6 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Moon Factions

I 1 samling af ocarina
Ocarina's Workshop Mods
11 genstande
Beskrivelse
This mod adds four factions to be used with Cybranian - Vacworld, but that's not a hard requirement if you really don't want.

WHAT'S ADDED?
First is the factions:
NOTE: all of the factions (excluding starjacks) always wear vacsuits.

Civil spacers - This faction uses spacer weaponry, and are quite civil.
Late-industrial voyagers - This faction uses industrial and spacer weaponry, and are quite civil.
Savage starforgers - This faction uses industrial and spacer weaponry, but are permanent enemies to the player.
Tribal starjacks - This faction uses tribal and neolithic weapons and armor, and they consist entirely of the Starjack xenotype, and they are enemies to the player.

Then, is a new animal:
The vaccalo is a muffalo that has been genetically modified to exist within the vacuum of space. The cost of this, however, is the lack of wool, leaving the vaccalo to be a quite sad looking flabby beast with sections of hard and rigid skin.

F.A.Q.
Q: The vacworld I generated doesn't have the factions!
A: Before you generate the world, you must click the "configure planet" button on the world select screen, and then add factions to the planet like you normally would. Again, I would like to have this automatically handled but I haven't been able to figure out how to patch the worldbuilder's worldPreset stuff.

TRANSLATIONS
Chinese Translation / 简繁中文汉化包

CREDITS
This mod was created entirely by me
The background image of the thumbnail is owned by Ludeon Studios
Populære diskussioner Vis alle (1)
4
2. okt. kl. 19:28
Bug report. Caravans.
Jetstream
31 kommentarer
SilverWolf347 10. nov. kl. 17:33 
I feel like this could use a pirate band faction. I'm a little surprised there isn't one. Space pirates seem like an obvious thing to make.
ocarina  [ophavsmand] 16. okt. kl. 22:04 
Update
- muffalo in trade caravans will no longer spawn on the moon, always using vaccalo instead
Appleson1 16. okt. kl. 22:03 
Tysm for the quick response! No rush though.
Thank you for the time you put into this game.
ocarina  [ophavsmand] 16. okt. kl. 21:45 
@Appleson1 - oh okay cool that definitely shouldn't be happening. i recently added muffalo to the caravan animal list to fix a bug regarding caravans not appearing on normal biomes, but i guess the game desperately wants to use muffalo on moon biomes, i'll fix that as soon as i can
Appleson1 16. okt. kl. 21:38 
@spookarina no.
Its the "Vac-World" planet from world-builder so maybe thats the problem?
So far i've just been using dev mode to remove what the muffalo drop when they die.
ocarina  [ophavsmand] 16. okt. kl. 10:22 
@Appleson1 - is the map they're walking on a normal, non-moon biome?
Appleson1 16. okt. kl. 0:21 
So I'm running into a weird issue where traders that walk into the map are spawning with normal muffalo and I'm wondering if I'm doing something wrong.
ocarina  [ophavsmand] 5. okt. kl. 15:15 
Update
- fixed factions erroring when trying to send a caravan on non-moon biomes
ocarina  [ophavsmand] 3. okt. kl. 21:00 
@jrevo - just on the planet, intended to be on a moonlike planet
jrevo 3. okt. kl. 20:27 
are these factions supposed to spawn in space too or just on the planet?