RimWorld

RimWorld

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MultiTending
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Mod, 1.6
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3. sep. kl. 14.46
11. sep. kl. 14.11
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MultiTending

I 1 samling av Kenzej
MultiMods
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Beskrivelse
Are you also tired of watching a single doctor struggle while your colonist bleeds out? Me too!

This mod allows multiple pawns with the doctor work enabled to tend different injuries on the same patient at the same time.
Instead of one doctor slowly patching wound after wound, your medical team can spread out and handle different injuries simultaneously, smarter, and more realistic.

It works for both colonists and animals, and supports modded injuries and modded races.

Features:

Multiple doctors can tend the same patient at once (1 doctor = 1 wound).

Configurable max doctors per patient (default = 0 = unlimited).

Doctors automatically split work across different wounds.

Customizable thresholds:

Life-threatening wounds (death in X hours or high bleed rate).

Severe wounds.

Minor wounds.

Efficiency scaling: add realism with diminishing returns, or disable for full-speed tending.

Fully compatible with modded animals, races, and injuries.

Requires Harmony.
Load after Harmony. Position anywhere relative to other mods.

Steam User '恰似宛然一笑生花' SteamId 76561198108098852 for Chinese translation

Check out all my other multi-mods in my collection: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3562566168
Populære diskusjoner Vis alle (4)
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17. sep. kl. 9.04
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50 kommentarer
babyblue 15. nov. kl. 0.37 
大勢の医療者に助けられるシーンは緊張感があっていいね:steamhappy:
でも給仕までマルチになってしまうのは良くないと思う。ぐったりしている重傷者の口に5人前の食事が詰め込まれる!
Palasis 7. nov. kl. 21.53 
Also, is there a way to field tend on the spot where my colonists are downed instead of trying to haul them over to a medical bed? My colonists are being shot up with only 2 or 1 hours while they are bleeding out and carrying them to a bed results in them dying as they reach bed. And that is before they are even being treated. I cannot seem to find a setting in the mod settings.
Palasis 7. nov. kl. 21.46 
Hello friend, I think this mod has an issue with Smart Medicine, the pawns seem to stand there after being undrafted.
Rosi 20. okt. kl. 3.58 
we have MultiConstruction and MultiTending and cant operation an Leg or other...
During the operation someone else comes and takes away the medicine or leg...
without this Mods we can operation.
物理系魔法师 19. okt. kl. 22.30 
Denne kommentaren avventer analyse av vårt automatiserte innholdskontrollsystem. Den blir midlertidig skjult inntil vi kan bekrefte at den ikke inneholder skadelig innhold (f.eks. lenker til nettsteder som prøver å stjele informasjon).
NinjaBeest 3. okt. kl. 22.00 
Okay most recent issue with this mod seems to be colonists are stuck standing still and won't continue doing any tasks, every now and then they would stop and then get moving again later, but now they have stopped and don't move anymore at all, debug log keeps saying an error and they can't doctortend or something like that basically. Tested with this mod specifically only on and off and when this mod is turned off colonists will get to work again and not be stuck standing still as normal. Just letting u know, sorry if it patching it is a headache haha. Thank you for the awesome mod.
NinjaBeest 11. sep. kl. 17.25 
You are all good Kenzej thank you for fixing! super weird bug.
Snipass 11. sep. kl. 16.05 
Haha, no worries, it happens.
The most fun part was figuring out where the problem was coming from, with me saying to my buddy, "It happens when my colonist leaves the toilet! Yeah, no, actually, if I force another colonist to go to the toilet, it doesn't reset their priorities, so it's not DBH..." In the end, he advised me to look at my mods to see which ones had been updated since yesterday, and that was the most likely culprit.
SquirrelGoblin 11. sep. kl. 15.04 
Hey, it happens!
Thank you for reverting it :)
Kenzej  [skaper] 11. sep. kl. 14.34 
@Snipass @Paprikahörnchen and @NinjaBeest thank you guys for posting about this and I'm forever sorry about the update of today and hope it didn't cause too much trouble :S