RimWorld

RimWorld

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Custom Weapons Expanded
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Mod, 1.6
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3.156 MB
1. sep. kl. 16.19
17. nov. kl. 15.32
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Custom Weapons Expanded

I 1 samling av feliperathal
Custom Weapons Expanded Patchs
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Custom Weapons Expanded
Expand the Customize Weapon framework with new modules, ammo types, and built-in compatibility patches for popular weapon packs and exploration mods.



❖ Requirements


❖ Compatibility & Built-in Patches


❖ New Modules Added
All modules appear in the Customize Weapon menu and can affect weight, recoil, accuracy, range, and abilities.
  • Underbarrel
    • Knife – a compact bayonet for last-resort melee.
    • BioBurner – expends a bioferrite charge to project a short fire jet. Requires: Anomaly DLC
    • Flare Launcher – launches a bright flare to light up a large area. Requires: Anomaly DLC
    • Tox Launcher – fires a tox grenade; slower to reload. Requires: Biotech DLC
    • Foam Launcher – sprays fire-suppressant foam to extinguish flames. Requires: Biotech DLC
    • Flash Launcher – fires a stun/flash charge for tactical breaching. Requires: Vanilla Weapons Expanded (Base)
    • Electric Pulse Launcher — electrical pulse that stuns and disrupts devices. Requires: VWE — Non-Lethal
  • Muzzle
    • Muzzle Brake – gas-redirecting brake that tightens grouping.
    • Receivers
    • Light Frame Receiver – lighter carry weight at the cost of precision.
    • Heavy Frame Receiver – improved stability/accuracy, heavier to carry.
  • Grips & Stocks
  • Magazines
    • Short Magazine — quicker reloads; fewer shots per burst.
    • Coupled Magazine — two mags clamped for faster swaps.
    • Lightweight Polymer Magazine — lower mass; smoother burst handling.
    • Weighted Counter-Balance Magazine — added weight to better control recoil.
  • Ammo (arrows & projectiles)
    • Uranium Rounds – ultra-dense projectiles with high armor penetration; slower reload.
    • Paralytic Arrows – paralytic toxin that briefly incapacitates.
    • Incendiary Arrows – ignites on impact; can start area fires.
    • Piercing Arrows – bodkin tips optimized for armor penetration.
    • Broadhead Arrows – wide cutting heads for increased tissue damage.
    • Lightweight Arrows – extended flight range with reduced damage.
    • Erosion Rounds and Pellets – strips target armor over time. Requires: Cinders of the Embergarden
  • Added modules for Gauss/Rail, Laser, and Plasma weapons.Requires: Mods that contain these weapons


❖ Suggested Load Order
  • Load Customize Weapon first
  • Then load the compatible packs (Vanilla Weapons Expanded + submodules, VFE: Settlers, VFE: Medieval 2, Ancient Urban Ruins, The Dead Man’s Switch, Dragonian Mix, etc.)
  • Finally, load Custom Weapons Expanded


❖ Credits
  • Author: Feliperathal
  • Framework: Customize Weapon
  • Thanks to the Vanilla Expanded team and the authors of all compatible mods listed above.


Bug reports & suggestions:
  • Found error or a conflict, please try Unsubscribe the mod and Subscribe again after the download end, or you can verify the files from the game to force steam to update all mods, if the problem persists report the error.
  • Want support for another weapon pack? Leave a comment and I’ll look into adding a patch.
Populære diskusjoner Vis alle (2)
2
22. nov. kl. 2.43
Strange bug 2
Falkrim_Wright
5
1. des. kl. 22.07
FESTET: A list with the mods that have Patches
feliperathal
121 kommentarer
Lanceyy242 16 timer siden 
Would absolutely love to see the mod Stellic Arsenal be patched for this, those guns are awesome but feel weak compared to a kitted out charge rifle, but the stellic guns should be stronger.
Nomad 6. des. kl. 10.18 
Adding a patch for CE Custom Ammo would be incredible.
Spider Cricket 6. des. kl. 8.35 
Howdy, just wondering if you plan on patching this for Combat Extended Guns/Combat Extended Armory. They have lots of weapons, so it might be a lot of work, but they're also pretty popular weapon packs. Thank you.
雨殇 30. nov. kl. 6.30 
For anyone waiting for new compatibility, here is a mod that adds support for theoretically ALL weapons, so you won’t need to wait for a patch (or spam the comments)! :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560207127
雨殇 30. nov. kl. 6.23 
Thank you so much for making this mod! May we have some muzzle modules for shotgun please?
Veronica Heinkel 28. nov. kl. 7.30 
could you please patch my humble mod extending Wolfein weaponary?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3610926715&tscn=1764329326
PriinceShriika 26. nov. kl. 17.03 
I think the charge rifle from the Vanilla Expanded crew, is missing underbarrel modules i can't seem to find anything compatible with that slot
1825445325 26. nov. kl. 3.03 
1.TMC Weapon Pack 2.[RH2] Rimmu-Nation² - Weapons:These two mods are not compatible.
Stony Rock 24. nov. kl. 13.58 
I have a question.

I noticed that weapon sprite gets updated when installing new weapon modules, so you can actually see sight, underbarrel, etc.

BUT, it's only visible on sprite in pawn's hands. The weapon sprite shown in module installation/uninstallation menu never updates same way, just shows stock weapon sprite all the time.

Is it intended? I mean, if you can make sprite in pawn's hands to show all modules installed, then i guess it should be possible for menu sprite to be same too?

Otherwise it's an excellent mod, thank you for this.