Half-Life 2

Half-Life 2

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[Campaigns] DARK TIMES - Part II
   
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692.689 MB
19 aug om 23:39
27 okt om 0:49
3 wijzigingsnotities (weergeven)

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[Campaigns] DARK TIMES - Part II

Omschrijving
Introduction
Twenty years after the Black Mesa incident, Freeman finally regained consciousness, but the Dark Times had already arrived
The story follows closely on the end of "Dark Times part one". You will fight your way out of the subway station, pass through the evil underground laboratory of the Combine, leap over the canal, and meet your old friends


Content
  • There are a total of 4 bsp files, adapted from the Half-Life 2 beta worldview
  • The game process takes about fifty minutes
  • Contains five custom compositions

We regret to inform you of a critical issue currently present in the game: when transitioning from Map 3 to Map 4, players may encounter an problem where handheld weapons fail to render properly. We have attempted to address this matter; however, after thorough testing, it has been determined that the issue originates from the game engine itself and is beyond our capacity to resolve at this time. We sincerely apologize for any inconvenience this may cause to your gameplay experience. While playing on Map 4, you may utilize the "impulse 101" command to proceed normally. Thank you for your understanding. (Please also note that there are other minor issues which we are likewise unable to fix due to our team's limited size and technical capabilities. We deeply apologize for any disruption these may cause to some players.)
29 opmerkingen
𐱅𐰇𐰼𐰰 25 nov om 3:24 
Is the gunship supposed to be in one place at the end?
Wagoven 11 nov om 10:31 
After the weapon disappeared, I tried using the command "impulse 101", but the game still crashes.
Before the weapon disappeared... after the command, well, it still crashes.
nahuelgamer2025 24 okt om 12:53 
very dark and gritty
ouch 23 okt om 21:31 
When I get to dark_canal_04 I lose the HUD and all of my weapons. Even when going into that room that has the two combine zombies attacking the Turrets the game crashes. Can't get past this point. Any ideas?
qwizx 14 okt om 23:09 
The soldiers in the elevator of dark03_p2 in the last level can't be killed:steamsad:
i will crush you 4 okt om 11:04 
срань
yolandamim 30 aug om 5:24 
i like this mod, i hope it will be the third part, but you can put less live and damage to the zombie assasing and the super soldier
yolandamim 29 aug om 16:07 
tank you bro
Flisariusz 28 aug om 10:08 
WHY COMBINES DO T-POSE
Nuka Cola 27 aug om 15:12 
I hope this mod gets completly finished one day, i played dark times a long time ago, and i saw all the potential it had, i could not wait for part two, finally.