RimWorld
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Customize Weapon
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Mod, 1.6
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3.789 MB
17 AGO a las 1:29 a. m.
7 DIC a las 6:31 a. m.
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Customize Weapon

Descripción
Customizable Weapons

Maximize your weapon's potential! This mod offers complete support for weapon customization.

Features

Ready to Go
This mod includes a built-in customization framework and comes with native support for vanilla weapons and modules. All vanilla weapons, including those from DLCs, can be deeply modified. Want to add a high-powered scope and an underbarrel grenade launcher? It works right out of the box. The choice is yours.

Dynamic Performance
A weapon's performance is no longer factory-spec; it's determined by your modifications. Attach an extended magazine for superior firepower, use an armor-piercing barrel to punch through thicker armor, or launch incendiary shells to clear out indoor targets. Some unique modules can even grant special abilities.

Visual Experience
Every module you install is visually represented on the weapon's sprite. What you see is what you get. A long barrel makes the weapon look longer, and a vertical grip appears right where it should be. It's intuitive, just as it should be.

Personalization
The weapon in a colonist's hands writes its own legend alongside its owner. Give your favorite rifle a fearsome nickname and a custom paint job. Let the raiders get a taste of your Dragon Lore.

Immersive Realism
Weapon modules are actual items in the world. They can be crafted, traded, looted from enemies, or received as quest rewards. Your colonists will also need to spend time to actually perform the modifications.

How to Use

Select the weapon, click the "Weapon Panel" gizmo, and enter the modification screen. When the weapon is on the ground, the module is retrieved from the map; if equipped by a pawn, it is retrieved from the pawn's inventory.

FAQ

  • How is the compatibility?
    Excellent! It is theoretically compatible with the vast majority of mods.

  • Is it compatible with mod weapons?
    That depends on your definition of compatible. Any weapon mod will work without errors. Those with specific features for this mod will be expanded and enhanced.

  • Is it compatible with Combat Extended?
    Yes. Not all module effects will work, but it will not cause conflicts.

  • How is this different from ModularWeapon2?
    The explanation from the author of ModularWeapon2 can be found here.

  • Does it support the unique weapons from the Odyssey DLC?
    Support will be added in a future update.

  • Can I add it to an existing save?
    Yes.

  • Can I remove it from an existing save?
    Yes. If you encounter any issues, please report them to me.

Known Issues

This mod is still under active development. The following non-critical issues will be addressed in future updates:
  • Some modules may have unbalanced stats or misaligned graphics.
  • Reloadable modules like grenade launchers will have their ammo count reset after the weapon is reloaded.

For Mod Authors

This mod was designed from the ground up to be a Framework. It is performant, highly compatible, and extremely extensible. You can easily make your weapons compatible with the customization features. For details, please see the: Modding Guide[cwf-kit.pages.dev].



Community & Feedback

  • Project Repository: GitHub[github.com]
  • Feedback & Issues: Discord[discord.gg]

Thank you for your subscription and support! If you enjoy this mod, please consider giving it a thumbs up and leaving your valuable feedback.
Discusiones populares Ver todo (1)
1
30 NOV a las 4:19 p. m.
Ideo Styles not working?
NoOne_ReaVen
463 comentarios
Vortex  [autor] hace 19 horas 
@Planetfall There's no durability mechanic, so if they vanished, it's a issue. Can you reproduce it? Did you see any error logs?
Planetfall 7 DIC a las 3:53 p. m. 
I noticed that my sight barrel and ammo (a holoscope and extended barrel, and charge ammo) have vanished from my charge rifle. All my other moduals are still there. Can the moduals take damage or wear out? I had ammo disapear on me before but i thought maybe that was intended because it is ammo but i don't see why a sight would be used up. Is this a bug?
Vortex  [autor] 7 DIC a las 6:34 a. m. 
v0.12.0 update: Added a "Craft" button in the Module Browser to quickly add bills to available workbenches.
Helios 6 DIC a las 7:00 p. m. 
Personaly Id love to see this expanded to melee weapons, would be really cool for my medieval runs :D
Da_Fat_Ratty 4 DIC a las 6:39 a. m. 
Hello ! is there any way to fix weapon colours? lances and beam all looks too dark.:stress:
Vra4 1 DIC a las 1:35 p. m. 
That is one causes those errors. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3555209325
Going to ask for help with that
Vortex  [autor] 1 DIC a las 4:18 a. m. 
@Marc de la qroubière
Maybe you could try Custom Weapons Expanded mod
Marc de la qroubière 29 NOV a las 1:43 p. m. 
Is there any chance of a compatibility patch for Vanilla Weapons Expanded? I know it's probably a lot to ask but I can't get over there not being a vanilla version of the SMG, Sniper Rifle, and LMG for charge weapons so I use that mod religiously.
Vra4 28 NOV a las 1:26 p. m. 
thanks!
Vortex  [autor] 28 NOV a las 1:20 p. m. 
@Vra4
Looks like one of your mods is referencing an old field from Customize Weapon . It's probably a third-party patch for AM_MCX .