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6. Finally the strangest issue I recently realised. The complete inusability of "Military Strategy: Lease Mercenary Contracts". Why would I ever wanted to inflict on my lands 10 turns of desertion attrition? This probably best be redone with something sensible.
Overall keep up the great work!
2. Mercenary Warfare build line has some bonus experience on it that seems to be doing nothing. I recommend setting the scope on it to "all characters in the province" for actual value.
3. Not sure nerfing the loltank was neccesary: I'm struggling to find reasons to ever field it in SFO- along with the Paymaster Chest Wagon both are performing far below than expected. The wagon is never in range to unload it's guns and overall squishy unit while the loltank is slow easy target that never fires all his guns unless completely surrounded and in serious jeopardy already. I suggest adding some contact effects on their shots (staggering shot or something else nasty) or something.
4. Legacy hiring is still an issue for Artillery build line for the subfactions (please check if all units availability are correctly carried over to tier5).
Fixed the unit cap issue
@stimbl4
Fixed the armor issue.
I wanted to thank you for giving me a real good time before I started working on another campaign.
I *did* notice a bug where I appeared to have, as border princes, no capacity for Maneaters (ironfists) - it didn't really affect my playthrough because why bring ironfists in an army that could have ogre pistols instead
@Paranoidhawklet I almost forgot one more thing - please add some extra effects for East Ind Company Spices resource building (as per description), it has extra growth and money in parent mod but you can do something else.