全面战争:战锤3

全面战争:战锤3

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Southern Realms SFO submod UPDATED & REWORKED (Closer to Empire Update!)
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overhaul
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862.227 KB
8 月 11 日 下午 8:39
10 月 29 日 下午 3:52
22 项改动说明 ( 查看 )

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Southern Realms SFO submod UPDATED & REWORKED (Closer to Empire Update!)

描述
A huge update to Bainb's SFO Submod for the Southern Realms

This mod also attempts modernize the Southern Realms, bringing them closer to TW3 in power level, especially as SFO increases this as well.
FEATURES:
Enhancements for Lord/Faction Traits
Expanded Unit Pools
New Army Passive + Special Abilities

Unique Rosters for each faction (Primarily via Merc camp)
Border Princes- Access to additional dwarf units
Gashnagia- Access to additional Vampire Counts units
Bilbali- Access to Elf units (high and dark elves)
Estalia- Access to some Empire, and a wider Southern Realm roster.
Tilea- Access to additional Empire Artillery
New World Colonies- Access to some Feral Lizardmen units and Some Norscans
West Ind Company- Access to Lizardmen Units
East Ind Company- Access to Cathay Units


Factions updated so far:
Border Princes/Valmir Gausser
Gashnagia/Gashnag
New World Colonies/ El Cadavo
Tilea/Borgio
Lupio/Estalia
East Ind Company/ Catrazza


This replaces my Southern Realms Passive mod and the other SFO patch.

Future Plans:
Unique Techs for each faction, specifically helping their unique mercs.
68 条留言
StimbI4 11 小时以前 
5. Multuplayer breaks the .LUA scritps on turn 1, there go your small quests. Not sure if that something you can fix though.
6. Finally the strangest issue I recently realised. The complete inusability of "Military Strategy: Lease Mercenary Contracts". Why would I ever wanted to inflict on my lands 10 turns of desertion attrition? This probably best be redone with something sensible.
Overall keep up the great work!
StimbI4 11 小时以前 
1. Armourer's Guild resource building also needs the correct armor scope.
2. Mercenary Warfare build line has some bonus experience on it that seems to be doing nothing. I recommend setting the scope on it to "all characters in the province" for actual value.
3. Not sure nerfing the loltank was neccesary: I'm struggling to find reasons to ever field it in SFO- along with the Paymaster Chest Wagon both are performing far below than expected. The wagon is never in range to unload it's guns and overall squishy unit while the loltank is slow easy target that never fires all his guns unless completely surrounded and in serious jeopardy already. I suggest adding some contact effects on their shots (staggering shot or something else nasty) or something.
4. Legacy hiring is still an issue for Artillery build line for the subfactions (please check if all units availability are correctly carried over to tier5).
Ysehporp 10 月 29 日 下午 4:43 
Wow thats awesome!!! Thanks so much. Really appreciate you both bringing this mod over to SFO and being so quick on updates like that. This community is blessed to have modders like you.
Paranoidhawklet  [作者] 10 月 29 日 下午 3:53 
@ysehporp
Fixed the unit cap issue
@stimbl4
Fixed the armor issue.
Ysehporp 10 月 29 日 上午 11:03 
Hello! Just wanted to report that the elf units seem to come with no unit cap since they're capped in their original factions in SFO. So although Lucrezzia can see them in the recruit menu, she can't get shadow warriors or sky cutters.
StimbI4 10 月 25 日 上午 2:09 
Newest addition of armour+ on buildings does not work. I think you should set the scope for it to take effect, probably "all armies factionwide"
Seelka 10 月 24 日 上午 6:32 
So I don't know why there's no comment available on the main mod, So i'll just inform here that everytime I play Southern Realm faction. It kinda automatically turn off fog of war on the map showing me which faction is alive or dead when zooming out or looking at minimap
ItsMeYaRids 10 月 24 日 上午 12:44 
hey! firstly, I wanted to say I really appreciate this mod and the time and work you put in. I did notice your updates to ports during my most recent playthrough as Gashnagia and really liked the stuff I ended up getting access to. There was a lot of cool additions you made and I rather enjoyed getting that economy spike just right to overwhelm the world.
I wanted to thank you for giving me a real good time before I started working on another campaign.
I *did* notice a bug where I appeared to have, as border princes, no capacity for Maneaters (ironfists) - it didn't really affect my playthrough because why bring ironfists in an army that could have ogre pistols instead
Šleser food reviews 10 月 23 日 上午 4:32 
@StimbI4 oh okay, my bad then. Shame i wont get my steam tank
StimbI4 10 月 23 日 上午 12:40 
@Šleser food reviews Wrong mod - this happens because Caravans Of The Old World mod gives you access to "Nuln Elector Count unit" that is a steam tank in vanilla but it is the wagons in SFO.
@Paranoidhawklet I almost forgot one more thing - please add some extra effects for East Ind Company Spices resource building (as per description), it has extra growth and money in parent mod but you can do something else.