Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Fire Archers
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Fire Archers

描述
FORGET EVERYTHING YOU KNOW ABOUT FIRE ARROWS.

This is not just another visual effect. Fire Archers is a complete transformation of Bannerlord's combat and campaign, built from the ground up on a foundation of realism, strategy, and consequence.

Prepare to command the flames of war with an arsenal of game-changing mechanics:

A REVOLUTION IN WARFARE

ELITE FIRE ARCHER TROOPS: Command new, custom-built elite units trained exclusively in the art of incendiary warfare. These are not standard archers with torches; they are specialists with their own troop trees.

UNIQUE ARROW & BOLT MODELS: Unleash devastating volleys with custom-designed fire arrows and bolts, each visually distinct with flammable materials wrapped around their tips.

STRATEGIC FUEL SYSTEM: Victory is fueled by preparation. Choose your ammunition wisely from three tiers of craftable fuel, each with unique properties:

🔥 Ragged Cloth: Scavenged from the fallen, a basic but effective tool.

🔥🔥 Animal Fat: Rendered from slaughtered livestock, a stickier, longer-burning flame.

🔥🔥🔥 Resin Barrel: A master-tier concoction of rare materials, creating an almost inextinguishable inferno.

UNPRECEDENTED REALISM & DEPTH

DYNAMIC DAMAGE SYSTEM: Fire is not a one-size-fits-all weapon. Our system intelligently calculates damage based on what you hit:

Armor Matters: Watch as cloth armor is instantly engulfed, leather smolders, chainmail resists, and plate armor deflects the flames. Strategy is key!

Burn Down Shields: Wooden shields catch fire, taking damage over time until they shatter into splinters. Metal shields will only spark.

Terrify the Cavalry: Horses panic when set ablaze! A burning steed has a high chance to throw its rider based on their Riding skill, breaking charges and creating chaos.

TOTAL COMMAND ON THE BATTLEFIELD: Interact with your Archer Commander mid-battle to toggle fire arrows on the fly, preserving precious fuel, or instantly switch between fuel types to adapt to the changing threat.

THE LIVING CAMP: A PRODUCTION ECOSYSTEM

Fire arrows are not bought; they are earned. Press "H" to set up a fully functional, living camp where your army prepares for war.

CRAFT YOUR ARSENAL: Assign your companions as Foremen and delegate tasks to your idle soldiers. Watch in real-time as they walk to the Armory Tent for tools, gather materials from the Depot, and work at custom crafting stations like the Lumberjack's Bench and Campfire Cauldron to produce the fuel you need for your conquest.

TECHNICAL EXCELLENCE

SMART PERFORMANCE MANAGEMENT: The mod automatically detects your graphics settings and scales the number of on-screen effects to ensure a smooth experience for everyone, from low-end machines to high-end rigs running our "Can It Run?" preset.

FULL LOCALIZATION SUPPORT:
Our mod offers full localization in 13 languages: Turkish, English, Russian, German, French, Spanish (LA), Italian, Polish, Portuguese, Japanese, Korean, Chinese (SC), Chinese (TC).

If your game is set to any other language, the mod will automatically default to English.


This is the ultimate fire arrow experience. If you want true tactical depth and the power to set Calradia ablaze, your search is over.

With the Fire Archers, you will be the one to light the flame of victory.

🔗My Other Mods🔗

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🔗Support Me🔗
[buymeacoffee.com]
🔗Support Me🔗
Fire Archers English Document:
https://docs.google.com/document/d/1_hRiPwf1sCOWCyoXYiwIh41mHlottneOVxrH55wsEik/edit?usp=sharing

Fire Archers Türkçe Dökümantasyon:
https://docs.google.com/document/d/1a-NkG5R0Nx5o_wrB3RsOfxJ484MVR0_pvdc4ceBTHBY/edit?usp=sharing
热门讨论 查看全部(2)
4
9 月 7 日 上午 6:40
shokuho
long.live.ulfrick69
1
10 月 12 日 上午 7:45
Confirmed Incompatible Mods – Share Here
TR-YalnızKurt
153 条留言
Dr. Eimer 5 小时以前 
Great Mod. Works fine with LOTRAOM and Teutonic Order Remastered.
Could you please reveal the itemid´s ?
TR-YalnızKurt  [作者] 9 小时以前 
I was delete old coded localization. Remake localization for textobject system(Game Engine bases localization) Because this reason, I need more time for new update...
TR-YalnızKurt  [作者] 9 小时以前 
You cant accses new system for now. When I finished new system, I will update my mod... In progress
Anthony Mark Walton 12 小时以前 
How do we access the worker-advisor? Im in the UK and your link wont open for me. I think your mod is doing very well. I have stuck with it over the other fire mods, and will continue to do so. I dont want fire arrows just the the FX, your mod actually has some substance and I like the crafting aspect, but I find it a bit tedious at times, having to click through all the menus. And for me, talking to the foreman is quite hard, you have to be positioned just right when you press F, to open dialogue.
TR-YalnızKurt  [作者] 13 小时以前 
Watch tutorial video
Lemonade 19 小时以前 
how do you make the fuel for fire arrows
TR-YalnızKurt  [作者] 19 小时以前 
https://imgur.com/a/6JGQrIk And ı will add a button for crafting, ıf you dont want to wait for crafting, you need to pay some gold for worker-advisor
Anthony Mark Walton 19 小时以前 
But dont take my words to heart or as negative. You are doing great. Just my suggestions, which most probably wont agree with anyway. Much love, keep up the hard work.
Anthony Mark Walton 19 小时以前 
The mod is great, but needs some the crafting side. I think you would have more users if you simplified it. The whole "foreman" and "assitant foreman" aspect is unnecessary and doesnt really ad much, apart from seeing the assistant run into everyone with their horse. Why have an assistant anyway? The "watching it all happen" in real time aspect is a bit pointless with the janky animations and oddly designed camp ground. It feels out of place in the Bannerlord world. Feels like i've entered a "back room" area rather than an authentic camp.
Anthony Mark Walton 19 小时以前 
A few points. The camp would be better if it corralated with the time of day you enter. I dont like the fact its permanently night time, as i hate night in the game. Its too dark for me. The camp part could be simplified. It may seem basic to you as the creator but the UI and function seem very long winded and not fully explained. Users shouldnt have to exit their game to read a google doc to get an understanding of it. Maybe ad some onscreen tutorials within the mod itself. Again, yes its simple once you know how, but to beginners it feels annoyingly long winded.