Stellaris

Stellaris

319 个评价
Mass Effect A New Destiny
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文件大小
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更新日期
2.520 GB
8 月 1 日 下午 5:01
11 月 7 日 上午 9:16
25 项改动说明 ( 查看 )
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Mass Effect A New Destiny

在 kroganwar22 的 1 个合集中
Mass Effect A New Destiny
7 件物品
描述
Overview:

Mass Effect: A New Destiny is an ever evolving total conversion focused on choices and their consequences. Starting a mere few months before the First Contact War, players must chart a course through the galaxy up to the climactic final moments of Mass Effect 3. Will you be a Paragon of virtue? Or will your inner Renegade strike fear into the hearts of your enemies? The mod is nowhere near feature complete, however, it is in a state where I'm comfortable taking it out of beta.

What you're getting:

Playable Empires:

Asari Republics (thanks to Team Nessassity)
Illium Corporate Holdings (thanks to Team Nessassity)
Citadel Council
Turian Hierarchy
Salarian Union
Volus Combine
Illuminated Primacy
Drell Remnants
Courts of Dekunna
Noveria Corporations
Systems Alliance
Cerberus *will not be playable at start on full release
Collectors *will not be playable at all on full release
Rachni Swarm *will not be playable at start on full release
Blue Suns (thanks to Capelett)
Blood Pack
Batarian Hegemony
Terminus Systems
Geth Consensus
Migrant Fleet

World Types:


Operations Center (a mini fortress world, details can be found on ModDB here https://www.moddb.com/mods/mass-effect-a-new-destiny/news/mass-effect-a-new-destiny-dev-diary-2-operations-center )

new Galactic Community system based on the work of the LOTOR dev team. I want to thank Bane and Harain for allowing me to use the basic structure from LOTOR as the template.

Thank you to binaryhellixmods, CaptainX3, Lord Set and especially Puckhead73 for allowing and helping me get models for omega and quarian liveships in on a temporary basis until newer dependences are released. Means a lot to me


Several new resources designed to accurately simulate the Mass Effect universe. Details can be found here https://www.moddb.com/mods/mass-effect-a-new-destiny/news/mass-effect-a-new-destiny-dev-diary-1-the-economy

A new suite of corporate buildings, details here https://www.moddb.com/mods/mass-effect-a-new-destiny/news/mass-effect-a-new-destiny-dev-diary-3-corporations

Several technologies and tile blockers have been transferred from my other mod. Also technology tweaks provided by the Mass Effect Civilizations - Expanded Galaxy mod can be found here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2461592150 . Mass Relays have replaced Gateways thanks to Mass Effect Civilizations - Mass Relays you can find here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1315017527 . Thank you so much to Team Nessassity for allowing me to use some of their mods.

Updated Top Bar provided by Harain and you can find it here. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2950565409

Ship set mod dependency maintained by CaptainX3. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3372023877

Mass Effect map is from Mass Effect: Crucible https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2414606589 . Thank you to Garry Windu and binaryhelixmods for allowing me to use the map layout.

Systems Limron and Vildisa courtesy of puckhead73 and the entire binaryhellixmods team.

Mass Effect portraits by joshua.yathin.yu and you can find it here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1523143072

Expanded War Goals by communista and you can find it here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3046031164

Amazing space battles by Chickenhunt and you can find it here. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1878473679

EP's Additional Megastructures Asteroid Outpost by Easy Pete and you can find it here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3155789435

Negative Trait Formula Fix by Team Nessassity and you can find it here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3035625716

Shadow Broker agent portrait by Audemus and you can find on nexusmods as Immersive Normandy Transmission

Matriarch Ialliora is from New Outfit for Matriarch Benezia by bejewledhanban on Nexus Mods
What you aren't getting:


As this is a pre alpha the above content is pretty much it at the moment. As I said above, this is proof of concept released to get feedback. It will be updated with more events and content over time.

Compatibility:

For the moment this is probably compatible with some popular mods, however, I did not design the mod with compatibility in mind. If you encounter errors involving other mods I probably won't be able to help. If you are a modder and want to make a patch feel free to do so, as long as you have permission from the other author, but you might want to wait until the build stabilizes a little first.

Chinese translation https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3582247106

Credits:

I couldn't make the mod without direct help and influence from the following. Team Nessassity, binaryhelixmods, Puckhead73, Garry Windu, Ambit, Harain, Renegades Modding Group, Chickenhunt, joshua.yathin.yu, communista, Capelett,Easy Pete, Audemus, Minoris, Soul. Music originally composed by Jack Wall, Sam Hulick, Richard Jacques, David Kates, Clint Mansell, Christopher Lennertz, Cris Velasco, Hi-Finesse Two Steps From Hell, Thomas Bergersen, Faunts, and Sascha Dikiciyan.

Ultimately everything belongs to Electronic Arts and BioWare I'm just playing in their sandbox. I've created this mod for fun and have no desire to profit from it.

https://forms.gle/x7z2wXfnaPfK8kFq6 Please fill out this short application form if you would like to join the team.

https://discord.gg/gkevDK3s3v
229 条留言
kroganwar22  [作者] 20 小时以前 
A: events pop up that give choices about how to handle them, 1 choice is usually alliance coded, 1 choice is usually cerberus coded, If you embrace cerberus choices to hard they probably coup your nation and you play as them, If you dont embrace cerberus enough they break off as a seperate rogue entity. situation isn't in but you'll be able to track his approval that way
karogrotto 11 月 15 日 上午 5:46 
and what would you need to do there to play as cerberus
karogrotto 11 月 15 日 上午 5:39 
Gotta ask, will you be able to in change from the Alliance to cerberus trough the event without the dlc that is needed to play as it?
kroganwar22  [作者] 11 月 13 日 上午 9:02 
Are you running other mods by chance?
wombocombov2 11 月 12 日 下午 5:09 
So I'm having a slight issue, everything works well but no matter what civ I choose to start off, I can't build science/builder ship. The option is just not there in the starport.
7H3 Chazz 11 月 12 日 上午 10:09 
Is there a load order I need to follow? I can't seem to make it past the initial loading. I'm subbed to all of the mods listed as well as the me3 ships.
kroganwar22  [作者] 11 月 12 日 上午 7:00 
Captian Fechy need your save documents > paradox interactive > stellaris > saved games > empire name
Kamen Rider Nexus 11 月 11 日 下午 7:13 
@kroganwar22 ...I don't know how I missed that dependency then; I'm not usually bad at that...I even had the NSC Mass Effect Shipsets in my archive already...
Captian Fechy 11 月 11 日 下午 4:54 
hm i always seem to crash at 2160.02.09

[01:43:46][trigger_impl.cpp:1194]: Script Error: Invalid context switch [overlord] from Systems Alliance [country], common/scripted_triggers/me_empire_scripted_triggers.txt:116 @ in scripted trigger can_join_citadel_council_trigger at file: common/button_effects/me_button_effects.txt line: 48, Scope:
type=country
id=0
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
root=
{
type=planet
id=3
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
from=
{
type=country
id=0
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
}
from=
{
type=country
id=0
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
prev=
{
type=planet
id=3
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
from=
{
type=country
id=0
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
}