XCOM 2
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Monster Perk Pack
   
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22.113 MB
31. juli kl. 16:24
5. aug. kl. 20:24
3 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Monster Perk Pack

Beskrivelse
This is a collection of perks I have made for my mods. I have built a RPGO specializations for my Verge & Blueblood Skilltrees. (RPGO not required)

REQUIREMENTS

CONFIGURATION
  • Most perks can be configured through XComGameData_SoldierSkills.
  • You can find a full list of the perks added in the ReadMe.txt

CREDITS
  • Tim McCracken: Who help develop Chimera Squad where alot of these Skills are based off of.
  • Fastrean: For permission to use the Levitation skill framework and assets from the mod [WOTC] Kinetic Utility Items
  • ADVENT Avenger, PZ and [OG]CombatMedic02: This mod includes the code for The Sever Link Ability from ADVENT Avenger. Originally was going to use a alternate reanimation skill but ultimately went with the base game version. Reanimation Psi Amp [WotC]
  • Mr. Danger Dude: Reviewing code and basing the promotion level up to align with the Torque mod [WOTC] Chimera Squad: Torque Squadmate
  • Mitzruti: Alot of the Skills and animations came from his perks mod.
  • Iridar: For his numerous class mods and code including the [WOTC] Duke Nukem - Class & Character mod which the Unkillable skill from this mod is based off of.
  • XCom 2 Modding Discord Channel: For answering my numerous questions throughout development.
  • Many others I may have missed: Sorry if I missed anyone, I reviewed a lot of code through different mods to help put this together and tried to make a note along the way.
Populære diskussioner Vis alle (2)
0
4. aug. kl. 13:13
FASTGJORT: PERK LIST
M0NSTER
0
10. aug. kl. 5:43
简体中文翻译 Simple Chinese Translation
Tommy
5 kommentarer
Zelfana 20. sep. kl. 16:55 
Just a heads up but don't include the XModBaseRedux script package in this mod as it can conflict with the actual XModBase Redux if it ever updates. The other packages are fine to include if they are not edited, just that package is not guaranteed to stay the same. If you want to use the ready made effects and such in there you can copy them to your main script folder and use them that way.
zcomegys 14. aug. kl. 17:30 
My Envoy abilities do not show up. Do you have any ideas?
M0NSTER  [ophavsmand] 4. aug. kl. 7:06 
It's in the readme. Will upload it on here later today.
yogeshr366 4. aug. kl. 1:37 
where is perk list?
AJTheGreat2010 3. aug. kl. 19:41 
Perk packs are awesome! Im curious though.... what are the perks introduced in this mod?