边缘世界 RimWorld

边缘世界 RimWorld

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Thick Armor - Continued
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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212.712 KB
7 月 21 日 下午 11:37
11 月 23 日 上午 2:27
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Thick Armor - Continued

在 Meme Goddess 的 1 个合集中
Uuugggg's Continued Mods
13 件物品
描述
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

Original Mod
Github[github.com]

Original Description
Multi-layer armor applies its armor value for each layer it occupies.
How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration

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In vanilla, Armor is applied to an attack for each layer of apparel separately. Marine Armor takes up two layers, but its armor is only applied once. A flak vest and jacket could equal marine armor (for sharp attacks on torso with low armor penetration).

This mod simply treats multi-layer armor (like Marine Armor, which occupies middle + outer layer) as two separate layers of armor, so its armor applies twice to every attack. A 50%(configurable) rating multiplier is applied to the second layer, and that seems about right for a ~40% buff.

Plus, shouldn't Marine Armor be obviously better?

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A second option for Armor Penetration reduction:

This one is more complicated. First, it'll reduce penetration for future apparel layers e.g. toughskin.

Second, the reduction is not a flat %, but proportional to the penetration(P) : armor rating(R) ratio.
The Penetration rating is doubled for this proportion, so we're comparing 2P and R
If 2P>R, the penetration is not reduced
- If the damage rips through the armor, penetration is not reduced at all
Otherwise, Penetration is multiplied by the ratio 2P/R
- if the armor rating is a little more than 2x the penetration, penetration is slightly reduced
- if the armor rating is 4x the penetration, (2P/R = 2/4 = .5), penetration is reduced 50%
- if the armor fully absorbs the attack (R>>>P), penetration is reduced to near-zero (albeit damage may get through, that's a separate chance)

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The % improvement depends on a few factors. So there is : SPREADSHEET DATA : https://docs.google.com/spreadsheets/d/1YP7TjO7LszixJSDiHwoGGj2gLZ1BKly3ym-_4zBexTc/

DATA is probably old and doesn't consider penetration reduction.

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This will work with any modded armors if they have multiple layers.

No effect on saves, applies to old saves.
39 条留言
Meme Goddess  [作者] 11 月 23 日 下午 10:20 
It might make pawns immortal in power armor :shadowheartlaugh:
Jester 11 月 23 日 下午 10:14 
If im starting a medieval playthrough using Yayos, would adding this be too much overkill?
Meme Goddess  [作者] 11 月 6 日 下午 11:06 
Yep, that's the one ^.^ It's such a weird thing that they still haven't fixed over all these years
Hugalafutro 11 月 6 日 下午 7:58 
So my guys running are around in full power armor barefoot, this game is silly ssometimes :D Thanks for the mod suggestion I found https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530977354
Meme Goddess  [作者] 11 月 6 日 下午 7:14 
@Hugalafutro ~ Probably not, that's just due to armor not covering hands and feet, I believe there's a mod to fix that
Hugalafutro 11 月 5 日 上午 8:35 
Will this stop Manhunter squirrels chewing off toes through Cataphract armor?
Meme Goddess  [作者] 9 月 23 日 上午 5:15 
@xuelin ~ Should apply to all
xuelin 9 月 21 日 下午 11:49 
Does the function of reducing armor penetration only apply to naval armor or to all equipment.
o0Zeke0o 9 月 14 日 下午 12:17 
Yes guys this works with yayo and CE but you shouldn't need it, because with Yayo at least power armor is stronger than the flak combo, this is due that marine armor is spacer, and flak armor is industrial, therefore marine armor gets 50% more armor
Meme Goddess  [作者] 8 月 16 日 下午 6:53 
@Crim ~ Yeah, it should be. It might make your pawns basically immortal though