RimWorld

RimWorld

209 ratings
Thick Armor - Continued
2
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
212.712 KB
Jul 21 @ 11:37pm
Nov 23 @ 2:27am
4 Change Notes ( view )

Subscribe to download
Thick Armor - Continued

In 1 collection by Meme Goddess
Uuugggg's Continued Mods
13 items
Description
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

Original Mod
Github[github.com]

Original Description
Multi-layer armor applies its armor value for each layer it occupies.
How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration

---

In vanilla, Armor is applied to an attack for each layer of apparel separately. Marine Armor takes up two layers, but its armor is only applied once. A flak vest and jacket could equal marine armor (for sharp attacks on torso with low armor penetration).

This mod simply treats multi-layer armor (like Marine Armor, which occupies middle + outer layer) as two separate layers of armor, so its armor applies twice to every attack. A 50%(configurable) rating multiplier is applied to the second layer, and that seems about right for a ~40% buff.

Plus, shouldn't Marine Armor be obviously better?

---

A second option for Armor Penetration reduction:

This one is more complicated. First, it'll reduce penetration for future apparel layers e.g. toughskin.

Second, the reduction is not a flat %, but proportional to the penetration(P) : armor rating(R) ratio.
The Penetration rating is doubled for this proportion, so we're comparing 2P and R
If 2P>R, the penetration is not reduced
- If the damage rips through the armor, penetration is not reduced at all
Otherwise, Penetration is multiplied by the ratio 2P/R
- if the armor rating is a little more than 2x the penetration, penetration is slightly reduced
- if the armor rating is 4x the penetration, (2P/R = 2/4 = .5), penetration is reduced 50%
- if the armor fully absorbs the attack (R>>>P), penetration is reduced to near-zero (albeit damage may get through, that's a separate chance)

---

The % improvement depends on a few factors. So there is : SPREADSHEET DATA : https://docs.google.com/spreadsheets/d/1YP7TjO7LszixJSDiHwoGGj2gLZ1BKly3ym-_4zBexTc/

DATA is probably old and doesn't consider penetration reduction.

---


This will work with any modded armors if they have multiple layers.

No effect on saves, applies to old saves.
39 Comments
Meme Goddess  [author] Nov 23 @ 10:20pm 
It might make pawns immortal in power armor :shadowheartlaugh:
Jester Nov 23 @ 10:14pm 
If im starting a medieval playthrough using Yayos, would adding this be too much overkill?
Meme Goddess  [author] Nov 6 @ 11:06pm 
Yep, that's the one ^.^ It's such a weird thing that they still haven't fixed over all these years
Hugalafutro Nov 6 @ 7:58pm 
So my guys running are around in full power armor barefoot, this game is silly ssometimes :D Thanks for the mod suggestion I found https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530977354
Meme Goddess  [author] Nov 6 @ 7:14pm 
@Hugalafutro ~ Probably not, that's just due to armor not covering hands and feet, I believe there's a mod to fix that
Hugalafutro Nov 5 @ 8:35am 
Will this stop Manhunter squirrels chewing off toes through Cataphract armor?
Meme Goddess  [author] Sep 23 @ 5:15am 
@xuelin ~ Should apply to all
xuelin Sep 21 @ 11:49pm 
Does the function of reducing armor penetration only apply to naval armor or to all equipment.
o0Zeke0o Sep 14 @ 12:17pm 
Yes guys this works with yayo and CE but you shouldn't need it, because with Yayo at least power armor is stronger than the flak combo, this is due that marine armor is spacer, and flak armor is industrial, therefore marine armor gets 50% more armor
Meme Goddess  [author] Aug 16 @ 6:53pm 
@Crim ~ Yeah, it should be. It might make your pawns basically immortal though