RimWorld

RimWorld

42 ratings
Gravship Launch Info
   
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Mod, 1.6
File Size
Posted
Updated
408.043 KB
Jul 20 @ 8:33am
Jul 28 @ 1:03pm
3 Change Notes ( view )
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Gravship Launch Info

Description
Gravship Launch Info
An info display for your gravship showing launch important information at a glance:
  • time until next launch
  • current gravship capabilities
  • missing ship components
  • connected substructure exceeds limit
  • missing fuel
  • not installed engine

Current included translations:
  • English
  • German
  • Simplified Chinese (needs some new entries)

Are you missing a setting, feature, translation? Are you experiencing errors? Feel free to report this here or on GitHub!

You can find the non-steam version and source code here: GitHub link [github.com]
14 Comments
The God Aug 20 @ 3:10am 
@EpicDuck Yeah hybrid powered gravships is the mod, it allows you to like the mod name says have gravships that can fly on both power and chemfuel or only on power.
EpicDuck  [author] Aug 19 @ 2:58pm 
@The God I do not know the mod, but i gonna check it out. You mean [DHM]Hybrid-Powered Gravships - right?
The God Aug 17 @ 11:09am 
Hey is there a chance you could make this mod compatible with the hybrid gravship so you could see info based on electricity launch range as well?
Halicade Aug 10 @ 4:46am 
Hello! Just letting you know you never set odyssey as a dependency in your mods about file.
恰似宛然一笑生花 Aug 3 @ 7:43am 
Update now! Now I have a good sleep:)
恰似宛然一笑生花 Aug 3 @ 7:38am 
@EpicDuck Copied. I'll add them tomorrow:dslike:
EpicDuck  [author] Jul 28 @ 1:16pm 
@moo Thanks for the feedback. I pushed a new update, not showing the alert by default anymore, if no gravship is available.

@恰似宛然一笑生花 I added your Simplified Chinese translation to the mod. But with the new changes, a few entries still need translating. Could you supply me with these? I'm happy to update again.
moo Jul 27 @ 8:47am 
Fair. But a suggestion - the mod should by default be somewhat self-aware in checking if it makes sense to show the message in the first place. Otherwise it's "one more message" clogging their alerts, and so the mod is considered "in the way".
EpicDuck  [author] Jul 27 @ 8:37am 
@moo There is an option to disable this alert when not having a gravship. Please check the mod options.
moo Jul 27 @ 8:19am 
Mod has a persistent alert visible even though I'm running a tribal colony and obviously do not have a gravship.

"No Gravship"