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Larian’s intentional omission of cooldowns likely serves a dual purpose: preserving both **player agency in resource choices** and that **comedic 'moneybags bombardment' fantasy
So, you also don't care about game balance. Well...
"You are presenting your opinion as a fact" - and it is a bloody, well known FACT. No cooldown = no balance. But it has value only for those who care about balance. You - don't. Of course, it's your right. And I'm only just suggesting, how this mod could be much better in terms of game balance.
"your opinion man" - of course it is. I don't represent United Nations, Avengers, Jedi Order or something. At least for now.
The combo grenades are tied to belts, which can have only 7 (at divine rarity) grenade spells rolled onto them. The way this mod is designed is so that you are encouraged to use grenades alongside spells and weapons.
"grenades aren't supposed to be on equal level with abilities/weapons, because they are *addition* to them, not a replacement. So it's wrong to compare grenades with them"
You are presenting your opinion as a fact, if you don't like the mod or its not for you, that is totally fine, but this mod does not take the wrong approach because you say so, it takes the wrong approach for YOU because that is just like, your opinion man.
"more people" - most people don't care about balance. Question is, do you?
"grenades are underwhelming because they are very limited in what they do" - agree, BUT this is the wrong approach. Like I said before, "grenades aren't supposed to be on equal level with abilities/weapons, because they are *addition* to them, not a replacement. So it's wrong to compare grenades with them." And you, amigo, are compairing.
We can use grenades WITH abilities&weapons, not *instead*. They don't require any skillpoints, talents or any stat from us. Anyone can use it at any time.
"Plus the ability to implement a grenadier like playstyle" - your grenadier would be imbalanced abomination probably. It's not your fault, it's Larian's fault. What would you say about mod removing cooldowns from spells? Would you call it wrong idea? I think, you would.
Obviously you can "abuse" the grenades provided in this mod (the combo grenades are abilities btw) but there is about 100 ways to abuse mechanics in this game. It is up to the player to decide what is fun and what isn't. Although if more people would like the combo grenades (abilities that look like you are throwing grenades) to have cooldowns, I might just implement that. Or make an add on that does just that.