X4: Foundations

X4: Foundations

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Rackham class missile corvette
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19 jul @ 18:41
17 aug @ 16:44
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Rackham class missile corvette

I 1 samling av Evangeline
Eva's drydock
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Rackham class missile corvette

After the Vigor Syndicate designed the Jager their engineers continued to revise and Experiment on the Baldur class hull, While the Jager was great for defending the Syndicate's most important assets and large vessels, it lacked the capabilities to be used in any meaningful offensive capacity, or even for its pirate raids into foreign space.

The syndicate wanted a corvette that truly embodied the syndicate's style of combat, maneuverable, fast, light, and armed to the teeth, and as such, the Rackham was born.

This vessel was an almost complete rebuild of the Baldur and Jager hulls, expanding the size of its central section, adding two VTOL engine pods to the outer ends of the ship's hull, and removing much of the turret hardpoints that were added before. Instead, a new, domestically designed missile launcher was mounted underneath the the hull, and advanced targeting sensors were integrated into the ship, along with an additional shield generator.

The armament of the Rackham consists out of two defensive turrets, mounted on the top of the ship, and the advanced "Boucan" missile launcher, a rapid fire, VLS missile system capable of firing at targets within a large forward facing arc.

These upgrades made the Rackham significantly more expensive than planned, but it also made it one of the strongest corvettes in the known galaxy, with significantly increased speed, excellent maneuverability, and powerful armament, a real force to be reckoned with, especially by larger destroyers and capital ships.

The Rackham quickly gained the attention from other pirates and outlaws, with the Scaleplate Pact especially eager to get their hands on a number of these corvettes for their own nefarious purposes.

what does this mod change

it adds an all new M class ship to the VIG syndicate wharf, as well as in some sector patrols and VIG pirate fleets, its also included into the SCA pirate fleets.

Its equipped with 2 M turret slots, and a single, rapid fire VLS missile launcher main weapon that works similar to that of the Sapporo, its capable of attaining a decent top speed and is maneuverable, and its increased shield strength helps it survive its initial encounter with the enemy. Its balanced by a limited munition storage, its relatively mediocre defensive armament, and lack of any forward facing main guns.

Supports custom paint jobs, and there's an optional VRO patch.
9 kommentarer
Mützi 25 okt @ 11:00 
very cool :HeartWF:
Sakharok 23 okt @ 22:35 
The ship looks great, thanks to the author for his efforts!
But for some reason, my missiles don't do any damage to the enemy (
Evangeline  [skapare] 22 okt @ 12:16 
yes and yes they should
strat3g1 22 okt @ 9:24 
Hey, can your ship mods be added mid save?
Also will npc buy them? Thanks
Troubleshooter 24 aug @ 6:53 
wonderful ship mods, well done. One tiny little thing i noticed with the Rackham, the Jager and the Baldur: all 3 shipnames start with a empty space, so i think there is a space or invisible character infront of the ship names in the T file.
Lulu 6 aug @ 7:26 
Theses models are so good, must have been a lot of work but it paid off very well !
Shemone 28 jul @ 4:48 
Legend! Thanks for checking and fixing it. I didn't have teleport at the time so got stuck in space haha. Fantastic ship designs, very much reminds me of Pelicans from Halo or the giant rotor ship from Avatar.
Evangeline  [skapare] 26 jul @ 19:26 
@Shermone you were right, because i added the wing like structure the collision box overlapped with the spacesuit exit/entry point.

i have updated the ship with a modified collision box so now you should be able to enter and exit the ship like you can on the other two sister ships.
Shemone 26 jul @ 11:47 
Not sure if it's a conflict or just a small design issue with the ship but I can't dock with the Space Suit, seems like the collision box is in the way.