Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









* less than 6 hours until bleed-out: life-threatening
* more than 6 hours, but less than 12 hours: major
* anything else isn't factored in in a special way
on its own, this usually does a pretty good job of making sure that higher-end meds are used to prevent death spirals from severe injuries -- but if you have a patient you know will be stable and don't want to use meds on, the cleanest thing is to just set their allowed medical care to the level you'd prefer and pharmacist won't exceed that. this mod does its best to reduce micromanagement, but unfortunately it can't account for every factor in a given situation, so some occasional manual stuff will probably still be required for specific use cases
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3593612390
I managed to figure out updating the other mod the way you described, so I do have it working locally. I'll see if I can figure out how to upload a forked version of the other mod that would be compatible with this.
however! looking at the mod you linked, it seems like the implementation is really simple. so if you have the time and drive to open up the XML files for this mod, you can probably copy its implementation very easily with only a minor tweak to accommodate this mod's image files.
in this case, you'd go to Defs/MainButtonDefs/Pharmacist.xml, open it in any text editor of choice, and within the <MainButtonDef> area (probably directly underneath the <order>99</order> tag), add the following text:
<minimized>True</minimized>
<iconPath>UI/Icons/heart-pulse-solid</iconPath>
from some quick testing, this works with no further changes!
Is there any chance you could change the main "Pharmacist" button to be an icon, similar to how this old mod does it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2925015383&searchtext=pharmacist+icon
I think it would be great if this was included in the main mod itself, instead of having to rely on a secondary mod for it.
Would it be possible for you to expose the mod settings in the mod options menu, with toggle to hide the tab on the bottom of the screen to save on space? I noticed a couple of other mods (Such as Dub's Rimatomics with its research tab) do something similar. With how "set and forget" this mod is it would really help not make the bottom menu quite so squished.