RimWorld
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Worldbuilder
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Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.6
Rozmiar pliku
Zamieszczono
Zaktualizowano
49.345 MB
10 lipca o 10:42
26 lipca o 6:49
12 lista zmian ( zobacz )

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Worldbuilder

W 2 kolekcjach stworzonych przez ferny
The Progression Modpack | (1.6)
Przedmioty: 551
Worlds for Worldbuilder
Przedmioty: 14
Opis









Compatibility
- Made compatible with RimHud
- Made compatible and integrates with World Tech Level
- Anything in my modpack
- Should work well with most other stuff too

Frequently Asked Questions
  • Save compatible? | Do not add this mid-game!
  • How do I access that world selector menu? | You need a world that isn't the main one available first. You can make your own, or download someone elses. To make your own, customize a thing and click the "world" button or alternatively go to the "world" tab after clicking on a map tile.
  • 1.5? | Nah. World gen changed a lot for 1.6, lots would have to be done.
  • How do I delete a world? | Mod options.
  • I have to place tiles one by one? | Drag your mouse.
  • How do I open the map editor? | Open your world map, click on a tile, click the world button, click map editor

Best paired with
- Progression: Worlds, a collection of Vanilla-themed planets and retextures for Worldbuilder.
- Progression: Aesthetics, for a comprehensive integration of the Workshop's tremendous decoration ecosystem
- User Media Props, for placing down your own custom sounds, music, and images.

Reccomended world mods
- Progression: Worlds, a collection of Vanilla-themed planets and retextures.
- The Earth, a full recreation of the Earth.
- Tatooine, the planet from Star Wars.

Credits
- Taranchuk worked his tail off on the C# over months, legendary.
- Gerrymon sent me these textures, thank you brother!
- Oskar Potocki is letting us use his VBE backgrounds for worlds.
- Reel for the concept art used for the world system.





[discord.gg]
tags just in case: ferny, worldbuilder, customization, art
Popularne dyskusje Zobacz wszystkie (11)
5
18 września o 19:36
Error Message!
Morrneyo
4
4 października o 21:18
I keep getting this error message after loading a game
KaleMofo
1
7 sierpnia o 2:43
Customizing ideologions?
Spyrot La Iguana
Komentarzy: 864
SilverWolf347 13 października o 19:23 
Does this work with RimCities? The old World Edit mod didn't, and that was kind of a deal breaker for me.
Renix 13 października o 15:59 
i just want to add features/landmarks to a randomly generated world so the tile i colonize has all the features/landmarks I want. will this let me do that to a randomly generated world dynamically?
MonsieurLeCoq 13 października o 9:30 
It seems that changing elevation is very important otherwise mountains and hills can't generate properly. Any plans on adding the elevation change anytime?
AlphaHawk59 12 października o 21:59 
The settings were broken, but the author fixed it
AlphaHawk59 12 października o 21:40 
@Jeremy Lin If you have Layered Atmosphere and Orbit, it added a new setting that groups the 3 buttons, but i don't know which setting it is, i'm testing it right now
Jeremy Lin 12 października o 20:46 
map editor option on the bottom bottom is gone. idk what happen i just relaunch the game
Jeremy Lin 12 października o 4:09 
How tf you add faction bro.
Barosz Gádžožrút 902 01 10 października o 8:54 
can you add spawning faction bases manualy?
MESSIAH 9 października o 2:11 
I have a small problem - if I generate a world with two of the same faction (eg two rough outlander unions) then rename the faction via clicking on a settlement and saving for whole faction, it renames both factions. There doesn't seem to be a way to separate them after one is changed. Is there a workaround for this, or can it be fixed? thanks
Protok 7 października o 11:02 
Ok, I can put a marker. Is edit a marker planned feature?