RimWorld
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Warehouse Storage - Corpse Module
   
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Mod, 1.4, 1.5, 1.6
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3.538 MB
8 JUL a las 5:36 a. m.
9 JUL a las 5:16 p. m.
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Warehouse Storage - Corpse Module

En 1 colección creada por vin
Vin's Workshop
11 artículos
Descripción
Implements corpse disposal from deadlife. Being that this mod only uses textures it is compatible with 1.6 despite deadlife not being compatible. No code is used from deadlife nor quest integration. This module is made to give to give oskar credit for his textures.
21 comentarios
vin  [autor] 13 NOV a las 3:01 p. m. 
yes its just box, put it in a room with a freezer
and it'll work
Tox 12 NOV a las 9:07 p. m. 
Would also like to know if it can be frozen, as I'd like a fridge alternative for a corpse freezer without having to build walls and a cooler.
Hoz_Martillo 30 OCT a las 9:27 p. m. 
Can this be frozen/refrigerated? So I can have my friends for dinner without offending anyone.
Bazalisk 16 OCT a las 3:41 p. m. 
just curious. With it being Spooky month, would it be possible to add a little bit of code to make these things spawn shamblers in some special event?

could be fun
GasPedal 4 OCT a las 7:32 p. m. 
tbh, i'm gonna be doing the funny and sticking this in a chilled room... just store all the soon to be harvested in a pit :rofl:
Comrade_Atticus 3 OCT a las 8:40 p. m. 
I see. Thanks for the answers! I didn't even think about roofing it. Its definitely more useful if it allows bodies to deteriorate, I just want a skeleton pit ¯\_(ツ)_/¯
vin  [autor] 3 OCT a las 11:04 a. m. 
@Comrade_Atticus
If you want you can fix that in the XML to make them not deteriorate. My intention was that they would deteriorate in there allows more storage over time since most people dont want to deal with corpses on their map.
Comrade_Atticus 2 OCT a las 10:46 a. m. 
Ahh
GasPedal 6 SEP a las 7:11 p. m. 
Hey guys great news, Took a gamble and tried to install it without the VQE since that framework is broken and all in all just garbage, and the mod works completely fine, no need for it.
vin  [autor] 15 JUL a las 7:34 p. m. 
@Bean
It doesnt anymore sorry about that, forgot to update it.