安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Regarding the tech tree, I'll take a look into reworking it, maybe having the techs require a Certain amount of Cola to research.
my only gripe is that half of the focus names are kind of shit lmao
its just "nuka-whateveriscurrentlyrelevant"
i like the faction tree but it doesnt seem like anything REALLY of value comes of it + warden and robot city usually get eaten by the hangdogs by the time you get around to it
also most of the tree requiring tech beforehand is a little obnoxious
also also the scavenging for tech decisions are kind of useless; if you want to keep both that and the focus tree requiring technology to progress you should just put those together and make it so you can spend nuka-cola or whatever to pick up the researches you need
pls continue to update
I have to say you did very well for your first mod. Continue to improve.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3556375949
https://www.youtube.com/watch?v=LC8Ky1EfIrQ
NukaColaTrade - NukaCola Quantum - bug (trading is only allowed once)