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Nahlásit problém s překladem
Other than that one minor complaint, this is a 10/10 mod. I use it so I can quickly identify the skills of pawns at a glance in the top bar, and being able to see status buffs of drugs & weather is invaluable.
All I want is pawns with melee > shooting to show the sword icon next to them. This pawn has 8 melee 1 shooting, but it's still failing the check.
https://i.imgur.com/7jdzVsT.jpeg
Love the mod, btw. Fantastic concept, and I love the pixel art.
- Need a new condition for detecting "Has natural meditation focus type" under the "auto apply" section. Should probably just go ahead and add an entire category for "Meditation focus types" in general to list all focus types.
- It would be nice if the mods default settings included some more pre-configured marks for enemies, such as:
- Holding rocket launcher (doomsday or triple, etc).
- Holding grenades.
- Holding incindiary weapon.
- Has advanced armor (Recon or above).
- Has armor-type implant (Stoneskin, etc).
- Has any other advanced bionic implant (above prosthetic-tier).
These are general enough to not be specific to personal preference, while providing information which usually affects what the best approach for a combat scenario is.
Obviously we can already set these things up ourselves, but it would just be nice to have them as defaults as it can be tedious to have to configure it all.
- hotkey: to switch set marks on/off by desire.
- more icons.
- possibility to save mark presets.
unfortunately "icons on colonist bar" seems not to work for me (CE 1.6). Likely RimHUD or sth. else is conflicting.
https://imgur.com/a/kmWyc54