边缘世界 RimWorld

边缘世界 RimWorld

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Frontline - Trenches (Continued)
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Mod, 1.6
文件大小
发表于
更新日期
11.056 MB
6 月 16 日 下午 2:08
7 月 15 日 上午 11:17
2 项改动说明 ( 查看 )

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Frontline - Trenches (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
975 件物品
描述

Update of Wuergers mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1545180996
with permission
If you like the mod, show the original author your appreciation here[ko-fi.com]

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod here.

- All guns should now show range when placed
- Fixed some icon and blueprint size-differences
- 1.0 version should have the correct rotation of the turret
- Added the CE-patch into the mod CE-patches now included in the main CE-mod instead
- Chinese tanslation by 赤光的宣言



[discord.gg]
[github.com]


The popular Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE - Additional Guns needs at least FRONTLINE - Trenches or FRONTLINE - Bunkers)

=====Changelog V.3======
- Fixed Bug: Scherenfernrohr is now deconstructable and relocateable
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2======
- lowered aiming and cooldown time of PAK to improve it
- Fixed Bug: Enemys won't spawn with MGs during raids
- Fixed Bug: Scherenfernrohr now has a Thingclass by itself
======================

=====Changelog=====
- adjusted volume of mgs
- mgs now buildable under roof
- mgs now need ammo (machine table)
- adjusted accuracy of pak and mortar
- adjusted pricing of ammunition
- raised cooldown of mgs
- lowered damage of mgs
====================


This portion is the known trenches mod, including:

-Two types of trenches. (provides 80 % cover. Very vulnerable to explosions)
- A ladder for leaving your trench faster. (provides 60 % cover)
- A "Step", so your people can "reach" nearby machine guns. (not needed, just for optics. Build your machinegun with the interaction-cell FIRST! - provides 60 % cover)
- A new type of sandbags (only need cloth for construction instead of steel, but only provides 50 % cover)
- Razorwire for defence (deals no dmg but slows down your enemy)
- Floorings: Trench Tiles, Trench Dirt and "No man's land" (slows down people by 28 %)

- 3 new machine guns ( MG 08/15, MG 34, MG 42), with or without sandbags. Now Ammo needed
- A mid range mortar (needs ammo). Fires rapidly, but has a small detonation radius.
- A Howitzer (needs ammo). Deals more damage and can reach every point.
- An Anti-Tank gun (PAK, needs ammo). Deals immense damage (No detonation! It's just AP-Ammunition), but takes long to aim and reload. Added in to have a powerful defence against Centipede.
- A "Scherenfernrohr" - special optics to improve the accuracy of your Howitzer and AT-Gun.

New and updated sounds (explosions, incoming missles, mg-fire), mostly extracted from actual wartime recordings.
This mod should be safe for existing save-files.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: defense
4 条留言
FkYoSht 8 月 29 日 上午 1:48 
Mlie, yet again G.O.A.T. Thanks for the fork :Gifting:
Mlie  [作者] 7 月 30 日 上午 10:39 
@WreckedDN Please see the Reporting Issues section described above
WreckedDN 7 月 30 日 上午 9:12 
My pawns dont seen to go into the trench, Also cant seem to build the guns in there
Latex Santa 7 月 28 日 上午 11:06 
Trench warfare is back, boys. Thanks, Mlie and team!