RimWorld
Ocen: 923
Fortified Features Framework
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Usuń z ulubionych
Mod, 1.5, 1.6
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Zamieszczono
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1.123 MB
13 czerwca o 16:42
29 września o 20:39
Listy zmian: 20 ( zobacz )

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Fortified Features Framework

W 2 kolekcjach stworzonych przez AOBA
Fortification mods
Przedmioty: 9
Universe of the Dead Man's Switch
Przedmioty: 7
Opis
A mod library for integrated set of commonly used features.

Included Features
  • Heavy Equippable Weapons
    a system to manage and add weapons that require a large body size or auxiliary equipment to use.

  • Modification
    an UseEffect-based implant system that can apply / remove modification on pawn.

  • Multi Turrets
    A pawn-based system for multiple sub-turrets control.

  • Mechanitor Command
    Various comp and patch to make command-relay, xml-based custom bandNode etc...

  • Weapon Usable
    Customized mech class that can wear apparel, equip weapons with customizable restrictions.

  • Deployable Item
    A system that added support of fast-deployable building from pawn's inventory. also supports gun to turret deploy.

  • Bunker Facility
    A simple turret building that hold operator inside.

  • Container
    A simple building class for loot box making.

  • Reusable Trap
    A simple building class for trap that consume hitpoints after triggered.

  • Force Targetable
    A simple modExtension that can make auto turret able to set force target.

  • Ingredient Value Getter
    Expand Ingredient Value Getter for Mass & Market values.

  • Active Protection System
    A simple ability to Intercept projectiles.

  • Comp Fueled Spawner
    An Expand Comp Spawner that require fuel to work.

  • Turret-like Weapon Rendering
    An Expand Comp for pawn to draw turret-like weapon.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Popularne dyskusje Zobacz wszystkie (2)
8
30 września o 19:12
Bugs and Errors
天启洪流apocalyptic
0
28 lipca o 18:47
Error spam when sappers raid
baronjutter
Komentarzy: 149
Inquisitor 5 października o 14:45 
cant get the field cannon to fire. the little indicator that shows a pawn is aiming before firing shows on a loop but nothing happens. its other functions work fine
M4A1 1 października o 10:47 
鳄龟坦克的主炮和烟雾弹与VE好像有冲突,无法正常开火,只有弹药消耗没有弹药效果
CullingCommando 10 września o 9:24 
@Ranger Dimitri Thanks for the update. That was literally driving me crazy.
Ranger Dimitri 7 września o 8:31 
@CullingCommando Okhotnik was removed in an update for DMS not to long ago, assuming it and a bunch of other turrets are being reworked/updated and will be reintroduced at a later point.
『无败の空白』 6 września o 11:41 
请问一下无法开火是什么bug,有人有遇见过吗
CullingCommando 6 września o 4:57 
I'm not sure where to say this but the Kord turret isn't showing up; specifically the okhotnik. (If I spelled it right). I used it in 1.5 and was looking forward to using it, damn thing slaps. If it matters, I have all of your "universe of the dead man switch" installed. I have looked everywhere for it. I checked in the security tab, the tab for the dead man switch, hell, I even looked into crafting it a work station just in case. I'm at a loss... IDK. I know the game recognizes it, I saw it at an enemy fortress, I can even see it in the research menu... just can't build it.
龙陵一坑0284 4 września o 10:49 
军马等自动载具目前有个小问题,没有驾驶位在大地图没法移动,只能弃车解散队伍
hn桑 29 sierpnia o 9:26 
佬,今天一开游戏这个mod直接报错了mod列表无法加载
Exception loading file at D:\steam\steamapps\workshop\content\294100\3498575851\About\About.xml. Loading defaults instead. Exception was: System.Xml.XmlException: Root element is missing.
Biohazard 25 sierpnia o 23:32 
man poor agent/monicas been waiting a whole six days , Better not keep them waiting much longer
they might go rats**t insane
Envixity1 25 sierpnia o 16:35 
PLEASE 1.5 man