武装突袭3

武装突袭3

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Powder & Blood
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Data Type: Mod
标签: Tag Review
文件大小
发表于
更新日期
2.234 GB
6 月 13 日 上午 7:39
11 月 14 日 上午 9:22
3 项改动说明 ( 查看 )

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Powder & Blood

描述
Description
Powder & Blood aims to fill the gaps of Nassau 1715.
For that purpose new content has been specifically created and added, everything from new ships, over new weapons, all the way to a brand-new map is included!

Should you have questions regarding the sailing mechanics or are looking for likeminded people then feel free to join the Nassau 1715 Discord[discord.gg].

See below for a full breakdown.

Ships & Sailing
Ships:
Two new ships types have been added:
- Ketch
- Schooner
Both of these aim to plug the gap between the smaller sloop and bigger frigate. Each ship with its own armament and sailing characteristics!

Simplified Sailing:
For those that enjoy a more casual playstyle than what Nassau offers out-of-the-box a new, simplified, way of sailing has been added.
All ships have a separate version under a section called 'Ships (Simplified)' - on these ships you only need to raise sails once and they will keep adjusting towards the wind automatically until lowered again, giving you more time to steer, man the cannons or work the pumps.

AI Ships & Crews
AI Ships:
All Nassau 1715, as well as Powder & Blood, ships are now available with a full AI crew! No longer do you need a group of players to have naval battles.
AI ships can be found in the editor/zeus and will be crewed on mission start. The ships will folllow waypoints and engange any ship not on their own side.

AI Crews:
Any ship in Nassau and PaB can now be easily crewed with AI gunners, simply tick the checkbox in the entities editor attributes and you are good to go. AI gunners will fire the ships weapons and work the pumps.

Various AI settings can be tweaked using CBAs addon settings - these apply to full AI ships as well as AI gun crews.
[See last of the preview images]

Map & Animals
Map:
The new map, 'New Catalonia', is home to a spanish colony in decline.
Amongst war, raids and smuggling the colony of Nuevo Miramar has fallen on hard times.
The surrounding islands are home to wildlife and various groups of outlaws, runaways and other scroundrels.

General map info:
Size: 10240x10240m
Cell Size 10m
Object Count: 130000+

Animals:
A new map means new fauna, you can find crabs around coastal regions and make the jungles more dangerous with crocodiles (spawnable via editor and module).

Weapons & Gear
Firearms:
The mods adds various new firearms:
- Queen Anne Pistol
- Collier Flintlock Revolver
- Blunderbuss Pistol
- Naval Pattern Carbine
- Handcannon
- Double Firelock
- Firelock Rifle
- Rifled Long-Pistol

Melee Weapons:
Aside from firearms a few new melee weapons have also been added.
These require IMS to be loaded, otherwise they only serve as props.
- Bilbo
- Machete
- Scimitar
- Boarding Pike
- Rapier

Statics:
A field artillery piece in the form of a 6-pounder has been added, it can fire round and grapeshot.

Gear:
Several new gear items such as new belts, a cuirass and morion helmet have been added as well.

Props, Items & Structures
To fill the new map various new items, props and structures have been added & are all available in the editor to mission makers!
This includes various houses, general props and items simply for flair.
Most items are available as inventory items and as static props.
Total count:
- 33 Structures
- 14+ Props
- 17+ Items


Credits:
  • Luca - Implementation
  • yooles (map locations/ideas, screenshots)
  • Cpt_Bassbeard (ideas, concepts, animations, map locations)
  • Diwako (scripting help)
  • Madin (code the ai ships are based on)
  • Farid Mammadov (ships and houses)
  • polyhaven[polyhaven.com] (for all their freely available assets)
  • Project Libertad (crabs and crocodiles)
  • Delta Hawk (help with various questions)
  • Maturin (feedback on sail handling, location names)
  • Rogue (creating the spanish cuirass, morion and boarding pike)

Supported Mods:
Loading any of the mods listed below will automatically make some extra content available.
- Improved Melee System
- WebKnight's Zombies and Creatures



Licence:
This addon is published under APL-ND[www.bohemia.net].
  • You may not reupload this addon.
  • You may not use this addon on monetized servers.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
130 条留言
Oldrelic 12 月 4 日 下午 5:57 
Name reminds me of certain items...

Items like Guts.

And Blackpowder.

:griefer:
Corporal Ray Person 11 月 15 日 上午 1:11 
This new update is actually goated, hoping there will be more in the future (esp for Brits cause they no1)
Peace Criminal 11 月 14 日 下午 5:12 
i know that you just dropped a pretty cool update, but do you think that at some point in the future you could implement a socket bayonet? or would that be too far off of the time period or maybe even against the mods spirit or something? idk, i'd be thankful for any response to be honest, so thanks in advance!
Skully 11 月 14 日 下午 12:12 
Anybody want to give me any tutorials on how to make my own maps? i would love to make Bo2 maps but no clue where to start and continue from there :)
Bot_Elliot 8 月 30 日 上午 7:52 
We need a antistasi in this settings.
=VG= kiwirambob/killabot 8 月 29 日 上午 2:06 
Excellent .. Ahoy :captainskull:
LEE O C 8 月 27 日 下午 12:57 
friendly ships keeps firing at friendlies, has it always did this?
Katyusha 8 月 19 日 下午 10:09 
Someone please make an Antistasi with these mods.
Walfest 8 月 15 日 上午 7:13 
good
Fil 8 月 11 日 下午 3:59 
I have the same issue. My friendly AI ships still engage me.
Thank you for great work.