ZERO Sievert
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Weapon Sprite Overhaul [New weapon update]
   
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Items: Weapons
タグ:  Attachments
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6月13日 3時28分
10月4日 8時35分
17 項目の変更履歴 ( 表示 )

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Weapon Sprite Overhaul [New weapon update]

解説
October 1 New weapon Update

Styer AUG
Saiga 12
MP9

New sprite added


Weapon Sprite Overhaul

Experience a complete visual overhaul of the game’s arsenal.

Most weapon sprites have been entirely redesigned with more refined and detailed aesthetics.

Attachments—such as the EOTech sight—have also undergone visual enhancements, and brand-new attachments have been added to expand customization options.


What’s changed?

Replace the gun names with the original gun names.

Most weapon sprites have been redesigned

Most scope and sight sprites have been redesigned

Most stock sprites have been redesigned

Some attachment sprites have been redesigned

Most muzzle brake sprites have been redesigned

Most handguards sprites have been redesigned


Separate additional features

I have separated the parts of the original mod that affected vanilla balance.

Additional parts can no longer be obtained through merchants (though they may still appear at a very low probability in random spawns),
and the functionality of the mid-range scope has been restored.

If you want the same features as before, you can restore them through the mod below.

The separation of the mod may cause a crash error when running the game.
Downloading the mod below should fix the issue.


WSO add-on

Multiple new scopes added for mid-range combat.

Some mid-range scopes have been adjusted (scope functionality removed)

Certain weapons now feature new magazine options

Added universal muzzle brake



August 12, 2025 Notice

Since the mod was split, trying to access parts that existed in the old version may cause the game to crash.

You can either subscribe to the separated mod or follow the steps below to remove the deleted parts directly from your save file:

Path:

C:\Users\[Your Windows username]\AppData\Local\ZERO_Sievert\[Maybe user number]


Here you can edit your save file. Use Ctrl + F to search for the problematic part names.

First, disable the Steam Cloud save feature and launch the game. Then edit the data file. After that, load the save using the in-game load function, and the issue should be resolved.

acog_scope -> mod_ak74_sight_1
mod_allround_brake -> mod_ar15_brake_1
mod_pso_2_scope -> mod_ak74_sight_1
mod_vintar_bc_magazine -> mod_ar15_magazine_30


The names on the left are the deleted parts causing issues.

The names on the right are the standard parts you should replace them with.

For easier editing, I recommend using Notepad++.



Credit
Huge thanks to Tidao, creator of the Tieba mod[www.nexusmods.com], for granting permission to use their amazing sprites!

Some sprites were created with inspiration from the EFZ mod[www.nexusmods.com]. They may be modified upon request from the original creator.

Thanks to Falselight for helping with the excellent code optimization.
人気スレッド 全て表示 (2)
2
8月1日 5時52分
Need help on error
MinterZ
0
8月12日 6時05分
ピン留め: August 12, 2025 Notice
Mk Ⅳ: GIRZU
40 件のコメント
Sir Walross 5 時間前 
They look good, nice work
Mk Ⅳ: GIRZU  [作成者] 11 時間前 
@Sir Walross
I’ve finally gotten around to retexturing the AK handguard that had been left unfinished. I kept telling myself I’d do it later, but ended up forgetting about it until now.
Mk Ⅳ: GIRZU  [作成者] 13 時間前 
@Peter McFondle
Delete the installed_mods.json and mods_enabled.json files located in
C:\Users\[[YourName]]\AppData\Local\ZERO_Sievert,
then try running the game again.
Peter McFondle 20 時間前 
Mod is not showing up in the mod list so the guns aren't renamed. Anyone else having that issue?
Sir Walross 10月3日 12時03分 
quick question, could you shorten the AKS74Us barrel so that the front sight sits flush to the wooden handguard? would look more realistic
Mk Ⅳ: GIRZU  [作成者] 10月2日 20時45分 
@Spyyre
Fixed a bug where mods were not applying to magazines.
Spyyre 10月2日 17時49分 
FYI the item name for the AUG FDE 30-round mag is "mod_aug_magazine_30_desert"
Spyyre 9月28日 19時30分 
Updoot from my previous comment, I just ended up copying all the code from init.script from that mod and pasting it at the bottom of init.script in this one to get the names I wanted. And then I subsequently ended up preferring these and removed my changes anyways lmfao. Still would like to know if there is a way to change mod load orders though
Spyyre 9月28日 17時17分 
Is there a way to change mod load order? I prefer the simplified names from Original Gun Names over the more detailed weapon names youve included in this, but I like using this mod.
Chotato 8月18日 17時57分 
I've never experienced anything like this on my Deck before and it's so weird that things I already tried fixed it, but only after a hard crash into a reset. I'm now playing with the stack mods, real weapon names and weightless ammo and it's all working just fine. I'd do some more experiments with this mod but I'm honestly terrified to try again, as I wasn't sure it was going to recover from the black screen boot loop