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Otherwise pretty fun, and a good way of getting car transmissions before researching fabrication if you have a ton of pre-fabrication tech mods.
It got me thinking and I can understand keeping things the way there are but there wouldn't happen to be some sort of super secret blueprint on a table that I can possibly find that'll let me manufacture both the coats and possibly the ancient guns too, no? Always been a sucker for the Ancient/long dead Civ stories and aesthetics and both Deadlife and the Ancients mod always nailed it for me. Hoping for an answer but keep up the great work as always!
The inability is caused by an error in GenStpe causing the underground structure only partially generating and failing before it generates the corresponding lower stairs, making the upper stairs unusable. This can be seen by going to the inaccessible map and 'Clear all Fog' dev tool.
I've only ever seen, 'Collection was modified; enumeration operation may not execute' errors occur when code interacts with an enumerator list inside a foreach loop, so it's likely a safe assumption that the '.Add' line in the only 'foreach' loop in VanillaQuestsExpandedDeadlife.StructureSetGenerator is causing the issue. I can't see how the Pawn List affects pawnSpawnOption though so I'm not certain why that would cause the error...