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Yep, I thought about that.
Making the Golden Dragon "Faithful" or "Zeal" is too much. But "Сondemnation effect immunity" is a possible option I will add after finishing "Ghost Flame," which will focus on "umbral demons," similar to "Cleansing Flame" concentrating on "Faithful" and "zeal" units.
I am currently working on the second mod. I took this break cuz I need more practice in creating new effects and understanding the possibilities of modding.
Hi. Thanks for the feedback! This's definitely not a selfish topic. Logic tells me there should be many players with a similar opinion.
The thing is, I consciously wanted to keep all the Golden Dragon's abilities and only add new ones. There's no point in depriving the community of the mechanics they are used to. And really, I think I did the wrong thing with the "blind" effect.
Now I have some ideas that I didn't think of when the mod was released.
It could be a difference in the chance of "blindness" for Comet and Breath Cone - the easiest option. Perhaps a new version of the blindness effect that is stronger per stack. Or also a more powerful version of blindness for Comet. We'll see. Obsidian Dragon will get an equalizing effect.
Bringing back the "blind" effect for the Golden Dragon's cone breath fits my vision of what this mod should be. I'll do it.
Could be. The mod didn't get an update after the last DLC, as I planned.
I've been very sick with Covid over the previous three weeks and could only test that the mod works stably in its current state. I don't have the same bug as you, but that doesn't mean it's not possible.
I'm feeling better now, and I plan to make a proper update to the mod before the end of the week.
Materium and Nature dragon already exist in the "Expanded Wildlife Pack" mod. So the community has dragons of all elements, and this mod is fully compatible with my mod.
You can already get dragons of all aspects.
Maybe there will be new exotic dragons, similar to Golden and Obsidian. Metallic Dragon is a good idea.