Dawnsbury Days

Dawnsbury Days

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More Basic Actions
   
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Content type: Code mods
Character content: Feats
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380.376 KB
5 月 21 日 下午 10:39
10 月 2 日 上午 3:58
11 项改动说明 ( 查看 )

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More Basic Actions

描述
Adds: Prepare to Aid, Ready, Help Up, Long Jump, Reposition, Drop Prone, to all characters.

Prepare to Aid →
(Includes the Cooperative Nature human feat)
Spend an action and select either an adjacent ally who's attack or skill check you want to aid, or select an adjacent enemy whose incoming attacks you'd like to aid, and what check you're preparing to aid.

When the trigger occurs, you make the same check against a flat DC, providing a bonus to the triggering roll depending on the results and your proficiency with the check.

(Mod options allow you to adjust the DC)

Ready ⇉
Spend two actions to prepare to use one of the premade reactions.

⚠️(Readying does not end your turn early, for convenience.)

Options include:
- Brace: When an enemy enters your reach, make a melee Strike against that creature. (Compatible with modded weapons which have the Brace trait)
- Seize Opportunity: When an enemy becomes flat-footed, make a Strike against that creature.
- Footwork: When an enemy ends a move action adjacent to you, Step or Stride.

Help Up →
When an adjacent ally is prone, you can spend an action to let them Stand as a free action.

(Mod options allow you to adjust whether the ally actually takes a move action, or simply ceases to be prone)

Quick Repair →
[General] [Skill]
Restore hit points to an adjacent construct with a Crafting check. Designed using the same scheme as Battle Medicine.

Long Jump ⇉
Stride, then make an Athletics check to Leap further than normal, up to your speed. The Stride and Leap must be in the same direction (with a 30 degree margin of error), and the Leap distance can be less than the intended target. (Chasms used to be safe, now as of an update, you will die if you land in a chasm.)

Quick Jump
[Genera] [Skill]
Reduces the action cost of Long Jump to 1 action and removes the Stride component.

Reposition →
Move a creature within your reach to another square in your reach based on an Athletics check. You're more likely to succeed against your own allies as well. (Works with grapple weapons instead of only your free hand reach.)

⚙️Modding This uses "Reposition" as its ActionId. Perform a TryParse if you wish to register your own Reposition.

Drop Prone →
Restored from a previous update that removed it, now with extra functionality: (Drop and roll) you can attempt to recover from persistent acid and fire damage, automatically succeeding if you're in water. This also shows up as a contextual action whenever you have either persistent damage.

(Mod options allow you to toggle adding the basic Drop prone action, just as before its removal. This setting does not affect the contextual action to end persistent damages.)

Attributions


[discordapp.com]
[github.com]
[ko-fi.com]
5 条留言
Anase Skyrider  [作者] 9 月 23 日 上午 12:38 
@Noah mod options are in the mod settings subsection of the game settings.
Noah 9 月 15 日 上午 9:26 
very fancy mod! but I don't know how to adjust mod options?
Mithrase 6 月 29 日 下午 10:34 
We love more actions!
xeol.sama 6 月 26 日 下午 8:39 
I realy apreciate it, because I always dont know what to do with the third action
Phalaris 5 月 29 日 下午 9:10 
Not the flashiest mod but each time we get closer to PF2E tabletop rules we're one step closer to perfection!