Sea Power

Sea Power

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Coastal Defense Pack
   
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Timeframe and Location: Historical, Fictional
Mod Type: Kitbash
Object Type: Land Unit, Building
File Size
Posted
Updated
1.803 MB
21 Apr @ 8:25am
28 Nov @ 8:27am
17 Change Notes ( view )

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Coastal Defense Pack

In 1 collection by Moloti
Moloti's Sea Power Kitbashes
34 items
Description
I decided it would be funny to make some ground units to beef up the roster of existing coastal defense assets. At present, the pack contains:

Silkworm-C Launcher,
Shaddock Launcher,
Shaddock Bunker Launcher (Twin),
Shaddock Bunker Launcher (Quad),
Shaddock Bunker FCR (The FCR module is required to guide Shaddocks for long range attacks.)
4K44 Redut
4K51 Rubezh
Redut Command Vehicle (Same deal as the Bunker FCR, but its a Ural now)
Mk7 Coastal Battery
Exocet, Otomat, and Harpoon trailers
Mk16 Coastal Battery
15 Comments
baronjutter 25 Nov @ 8:35am 
Awesome!!
Moloti  [author] 24 Nov @ 6:37pm 
Okay, I unborked the durability of the bunker launchers.
Moloti  [author] 24 Nov @ 5:46pm 
Hrm, I'll have a look into it. Perhaps I did bork the durability of the bunker launchers
baronjutter 24 Nov @ 2:01pm 
Love this pack but some of the "bunker" style launchers are essentially invincible. I hit a shaddock bunker with an entire carrier's worth of anti-tank and heavy bombs and it didn't even dent it. Obviously the bunker is tough, but the little laucher aparatus sticking out the top is still very fragile. I'd love to see some balance changes to the HP or armor or what ever of some of these objects to make them make a little more sense. I'm sure the crew can feel very secure in their bunker, but I don't care about the crew, I care about stopping these things from launching anti-ship missiles. Let me knock em out
csrr 12 Nov @ 6:41am 
Just wanted to say thanks for making this! I used your Harpoon trailers for my 'Midway 88' mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3603890976) and they seem to work great!
baronjutter 26 Oct @ 11:24am 
Thanks for these, I love doing defensive situations.
Richardguy 14 Sep @ 8:04pm 
Thanks!
Moloti  [author] 13 Sep @ 5:18am 
You need to have the fire control within 0.5 nm of the launchers.
Moloti  [author] 13 Sep @ 5:15am 
Hm, I'll take a look at it.
Richardguy 13 Sep @ 1:34am 
Thanks. I am running into issues with the Shaddocks, even with the FCR within visual range of the enemy ship and the launchers outside of minimum range they won't launch