Sea Power

Sea Power

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Coastal Defense Pack
   
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Timeframe and Location: Historical, Fictional
Mod Type: Kitbash
Object Type: Land Unit, Building
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1.803 MB
21 apr om 8:25
28 nov om 8:27
17 wijzigingsnotities (weergeven)

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Coastal Defense Pack

In 1 verzameling van Moloti
Moloti's Sea Power Kitbashes
34 items
Omschrijving
I decided it would be funny to make some ground units to beef up the roster of existing coastal defense assets. At present, the pack contains:

Silkworm-C Launcher,
Shaddock Launcher,
Shaddock Bunker Launcher (Twin),
Shaddock Bunker Launcher (Quad),
Shaddock Bunker FCR (The FCR module is required to guide Shaddocks for long range attacks.)
4K44 Redut
4K51 Rubezh
Redut Command Vehicle (Same deal as the Bunker FCR, but its a Ural now)
Mk7 Coastal Battery
Exocet, Otomat, and Harpoon trailers
Mk16 Coastal Battery
15 opmerkingen
baronjutter 25 nov om 8:35 
Awesome!!
Moloti  [auteur] 24 nov om 18:37 
Okay, I unborked the durability of the bunker launchers.
Moloti  [auteur] 24 nov om 17:46 
Hrm, I'll have a look into it. Perhaps I did bork the durability of the bunker launchers
baronjutter 24 nov om 14:01 
Love this pack but some of the "bunker" style launchers are essentially invincible. I hit a shaddock bunker with an entire carrier's worth of anti-tank and heavy bombs and it didn't even dent it. Obviously the bunker is tough, but the little laucher aparatus sticking out the top is still very fragile. I'd love to see some balance changes to the HP or armor or what ever of some of these objects to make them make a little more sense. I'm sure the crew can feel very secure in their bunker, but I don't care about the crew, I care about stopping these things from launching anti-ship missiles. Let me knock em out
csrr 12 nov om 6:41 
Just wanted to say thanks for making this! I used your Harpoon trailers for my 'Midway 88' mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3603890976) and they seem to work great!
baronjutter 26 okt om 11:24 
Thanks for these, I love doing defensive situations.
Richardguy 14 sep om 20:04 
Thanks!
Moloti  [auteur] 13 sep om 5:18 
You need to have the fire control within 0.5 nm of the launchers.
Moloti  [auteur] 13 sep om 5:15 
Hm, I'll take a look at it.
Richardguy 13 sep om 1:34 
Thanks. I am running into issues with the Shaddocks, even with the FCR within visual range of the enemy ship and the launchers outside of minimum range they won't launch