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IWK+ Crow's World Gone Fishing
   
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137.406 KB
8. apr. kl. 14.31
8. apr. kl. 15.23
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IWK+ Crow's World Gone Fishing

I 2 samlinger av team_on
IWK+: Primitive Tech & Survival Modpack III
270 gjenstander
IWK+: Primitive tech & Survival Modpack II
139 gjenstander
Beskrivelse
Interactive World : Kenshi + Crow's World Gone Fishing.

Differences from original mod:
* Removed all special storage. Raw fish goes into Storage: Raw Meat. Cooked fish goes into Storage: Food
* Removed special cookstation. Fish now can be cooked on all Campfires and Cooking Stove
* All fishing stuff uses IWK+ variants
* Salt Mine & Processor unlocked in Fishing III research
* Added Salted Fish Pack (Thinfish)

For better fishing integration between mods use IWK+ Crossmod Fishing Integration

Mod order
[6.2]--------------------(Building Additions).mod
Crow's World Gone Fishing.mod
[6.2]--------------------(Building Additions).mod
Advanced Camping
[8] Mod Organizer [Overhauls & World Changes]
Interactive World
Interactive World : Kenshi+
IWK+ Crow's World Gone Fishing.mod

If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager[github.com]. Kenshi Mod Manager can even detect conflicts with mods.

Need Import?
- No. But you need to wait 24-48h(time depends on shop type, usually this is 24) for shop refresh, to have new items and blueprints in stock
- For instant refresh you can import

Safe to remove midsave?
- No.