Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - Collegia Titanica - New Faction
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480.380 MB
4 月 7 日 下午 2:36
10 月 19 日 上午 4:58
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Reinforcements - Collegia Titanica - New Faction

在 Malaikat 的 3 个合集中
Collection of the Reinforcements Mod Series
39 件物品
New Factions
20 件物品
Collegia Titanica
2 件物品
描述
We march to war! - The Collegia Titanica

The Collegia Titanica are the portion of the Adeptus Mechanicus responsible for their Titans. And here they bring their god-machines to wage war!

The Collegia Titanica focuses heavily on their god-machines. You can produce Warhound Titans from the earliest part of the game, Reaver Titans are unlocked in the midgame and Warlord Titans are your endgame units. Your titans start out weak, comparable to other early and midgame units, but with upgrades spread out through the techtree all of your titans become fearsome foes and your Warlord Titans will go beyond anything Gladius has to offer.

Your Imperator Titan is your headquarters unit, while other factions have stationary cities, your city has legs to run towards the enemy. Similar to the rest of your titans, the Imperator Titan starts out weak and gains strength throughout the game.

The Collegia Titanica can strengthen their titans further through declaring maniples. Maniples are formations that grant your titans buffs depending on other nearby titans.

Your Hero units are princeps. Princeps are titan pilots, all of their abilities are used from within a titan granting them further strength.

The Collegia Titanicas economy relies heavily on their Imperator Titan. You can unlock upgrades that increase your ressource gain by sending your Imperator Titan into combat. Additionaly every outpost you control grants you a minor increase to your ressources.

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I'm looking forward to your feedback. The Collegia Titanica is an ongoing project and everything is up for change.

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The models come from ForceOrg for Tabletop Simulator.
108 条留言
Grandlapin 11 月 4 日 下午 8:30 
Best faction ever! Man you rock so hard!
leerm02 11 月 3 日 下午 12:15 
Just wanted to come here and thank you for this amazing mod :-) I ran my first game yesterday and it was the most fun ive had with Gladius in awhile! Well done!
Lord_Draconis 11 月 1 日 下午 11:03 
Deadpoolzy 10 月 29 日 下午 1:21 
When i make a warhound titan i cant seem to select 1 and
randomly spawn a class. Is there any way for me to select the 1 i want to spawn?
dima9508949097 10 月 28 日 上午 10:17 
Хах. У меня друзья отказываются играть со мной на этом моде. )))))
GHOST 10 月 28 日 上午 6:49 
разраб даун ♥♥♥♥ несбалонстрованый калл
JB-717 10 月 24 日 上午 6:54 
Maybe doubling or tripling the level cap for the Titans would make them feel more crazy late game as they should be without you just getting that overpowered the moment you buy them.

Like, if I spent over 100 turns with the same Warhound Titan and kept it alive that long taking out enemies. I'd expect it to be performing pretty OP.

I dunno if the game lets you code that tho for the faction, the way you did it for the Imperator basically involved messing with the city system? As long as you kept making level up buildings. I like that for the Imperator, by turn 200 your Imp has probably got 300 health or something.

My biggest annoyance with this mod is when I see Baneblades with 300+ health and their modded variants just tanking all these hits and meanwhile a Titan from this mod just gets whacked in half the time. Just feel like there should be some work on their endgame power scaling so they feel way crazier than a Baneblade.
†Diablo† 10 月 23 日 上午 5:30 
I didn't pay attention to whether the Titan had moved before or not, I'll test it again soon, thanks for the tip.
Malaikat  [作者] 10 月 23 日 上午 5:23 
Did your Titans move the turn Siege and Rush mode didn't work? If so that is entirely by design. You may still be able to use the abilities (technical limitations/modding inexperience) but their effects require the Titan to not have moved. The tooltip of Siege Mode clearly states that the ability only works on Titans that haven't moved.

Including Armiger and Knights would only add more issues. It would once more push Titans into their late game role and heavily reduce the amount of time you actually are able to make use of them. Armiger and Knights would also both need to be downscaled from their proper power levels to be appropriate early game units.
Currently the final stage of the Warhound Titan is comparable to what the Knight Crusader and Cerastus Lancer that are already in the game are.

The entire mod is about using Titans the full duration of the game. Anything that would push the use of Titans into the later stages of the game would be going against this foundation.
†Diablo† 10 月 23 日 上午 5:03 
The Siege and Rush mode of the normal Princeps does not work; out of about 5-6 attempts the ability works once, if at all, or not at all.

It's clear that the Titans, if you have them from the start, will be OP, but you could combine the Titans with Knights and start with just Armiger Knights, then unlock more Knights and only get the Titans later, which will be stronger.