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报告翻译问题












All Warlord Titans:
https://prnt.sc/cbbZgA_J47ic
https://prnt.sc/iI7kNvzegg8i
randomly spawn a class. Is there any way for me to select the 1 i want to spawn?
Like, if I spent over 100 turns with the same Warhound Titan and kept it alive that long taking out enemies. I'd expect it to be performing pretty OP.
I dunno if the game lets you code that tho for the faction, the way you did it for the Imperator basically involved messing with the city system? As long as you kept making level up buildings. I like that for the Imperator, by turn 200 your Imp has probably got 300 health or something.
My biggest annoyance with this mod is when I see Baneblades with 300+ health and their modded variants just tanking all these hits and meanwhile a Titan from this mod just gets whacked in half the time. Just feel like there should be some work on their endgame power scaling so they feel way crazier than a Baneblade.
Including Armiger and Knights would only add more issues. It would once more push Titans into their late game role and heavily reduce the amount of time you actually are able to make use of them. Armiger and Knights would also both need to be downscaled from their proper power levels to be appropriate early game units.
Currently the final stage of the Warhound Titan is comparable to what the Knight Crusader and Cerastus Lancer that are already in the game are.
The entire mod is about using Titans the full duration of the game. Anything that would push the use of Titans into the later stages of the game would be going against this foundation.
It's clear that the Titans, if you have them from the start, will be OP, but you could combine the Titans with Knights and start with just Armiger Knights, then unlock more Knights and only get the Titans later, which will be stronger.